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Doctor Dread
Doctor Dread
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4/11/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1458
This is a locked thread just to show what the official bugs are and what's being worked on:

Need to display component formulas for products somewhere so you know what you need to build higher tier products

Revisit giving funds or cheaper construction for tutorial items. Maybe just hand cash but not allow contracts till level 2 corp.

Services products like Churches Sell before they are produced causing a one turn delay. Need to straighten that out

Make ACP a single item and give orders and choose what to build as part of deploy order. Fixes Services also.

Contracts Find on map buttons aren't working
edited by DrDread on 4/11/2016
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Doctor Dread
Doctor Dread
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Posts: 1458


4/12/2016
Doctor Dread
Doctor Dread
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There is now a "More Info" tab under your Corp HQ. It shows where every product is made, the category its in and a break down of the components used to make them. not perfect but very helpful
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Doctor Dread
Doctor Dread
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4/14/2016
Doctor Dread
Doctor Dread
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Made a big update tot he game just now. In addition to various little things I got these in place
Tutorial gives out money for the build items.

The "Sell" part of the turn is happening at the end of the turn now instead at the beginning. It was a fix for services like Churches which were "selling" the turn after they "produced". Also now you won't see any product in your assets if you are able to sell it all at the location. It produces then sells before the turns over.

Added the ACP items for the services. Churches, Police stations etc.

the upgrade costs for units was fixed. Ground units cost what they should to upgrae tohigh levels and Ships cost LESS then they did before to upgrade.
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Doctor Dread
Doctor Dread
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4/18/2016
Doctor Dread
Doctor Dread
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Posts: 1458
It's been a week and a lot of bug have been fixed. Thank you all for helping out!

There is still a problem with the comms page that we need to re-work, make the incoming and sent messages act more like email does.

We still want to fix the problem where if you can't afford to construct everything, nothing starts construction. Before few days ago it wouldn't even construct everything if you DID have the money

Another major problem we want to address is the ACP items, they should all be ONE item called ACP that can build any structure when ordering it to deploy. This will keep the item list for being overcrowded.

We also want to make the war factory and Shipyard restrict the types of ships you can make by their level. The CorpHQ will only be able to make the first few unit types. The war factory and Shipyards will open up more units types as they level. probably until Level 5 and then start reducing build times and increasing healing rates till level 10. This would make them more useful to upgrade.

One last thing we want to try to address is the no limitation on building as many structures/military units as you want all over the place, more of a problem with structures. Normally this might be kept in check in a big game. You shouldn't be able to make everything profitable everywhere but it can still be abusive when you have a lot of money to spam level 1 buildings in every city forever. We don't' like hard caps for anything but we do need comfortable limitations especially in a free to play game. It might be a "Logistics" threshold that makes all your structures start to cost more every round if you exceed 10 per level of your Corporation. The percentage goes up the more you exceed it. There will probably be al limit on Military also in the same fashion.

Hopefully we can get those changes in place in the next week or two.

After that we might do a wipeout of the game set some more realistic build times on everything and allow everyone to join an Alpha 2 ! Then we can finally move on to working on the Event system and voting.
edited by DrDread on 4/18/2016
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Doctor Dread
Doctor Dread
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Posts: 1458


4/20/2016
Doctor Dread
Doctor Dread
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Posts: 1458
Pushed some updates just now.

Re-worked the Comms page some. There is only a Private messages tab now instead of Incoming and Sent. The "New Messages" icons should start to show up correctly when new message are sent. or replied to.. We'll see how that works.

We fixed the problem of not being able to start all your construction projects if you couldn't afford all of them! It now should try to build everything you can afford starting from your cheapest build.

The "War Factory" ahs been changed back to "Military Base" since its more obvious.

A couple of bugs were fixed that caused strangeness on the drop downs. Also, Military bases and Shipyards should not be allowed to have Orders now.

The next thing we'll try to implement is the Logistics penalty. You can only have so many structures/military units per level of Corp HQ
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