Use this forum to ask for new features or suggest changes to the game.
Tutorial
Kemot Posts: 43
4/25/2016
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How about an option to skip the tut and get the money you would earn while doing it? edited by Kemott on 4/25/2016
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Naills Posts: 48
4/25/2016
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I'd also suggest speeding up the upgrade to lev 2 for the tutorial to one turn.
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Doctor Dread Administrator Posts: 30
4/25/2016
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Yes the upgrades are done differently code wise then the construction queue and I need to work in a tutorial exception I had to leave it alone till next update
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Doctor Dread Administrator Posts: 30
4/25/2016
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Kemot wrote:
How about an option to skip the tut and get the money you would earn while doing it? edited by Kemott on 4/25/2016
Doesn't work that way. The ENTIRE GAME is on the same turn, it's not your personal turn counter =)
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Forlorn Posts: 1
4/26/2016
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I think what Kemot is suggesting is that the player is given all of the tutorial money up-front rather than waiting to complete the steps of the tutorial. So there wouldn't be any turns spent there'd just be a button to click saying you don't want to do the tutorial which would give you a lump sum of 1 million (or however much the tutorial gives you) and then the tutorial is marked as complete.
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Doctor Dread Administrator Posts: 1478
4/26/2016
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Forlorn wrote:
I think what Kemot is suggesting is that the player is given all of the tutorial money up-front rather than waiting to complete the steps of the tutorial. So there wouldn't be any turns spent there'd just be a button to click saying you don't want to do the tutorial which would give you a lump sum of 1 million (or however much the tutorial gives you) and then the tutorial is marked as complete.
Sorry I misread that. You mean a "Skip Tutorial" button that will just hand you everything? I could hand you the money but the units and structures would be tricky. I'm leery about making it so easy to get a new Corp handed 400,000 credits in a couple of minutes. The exploit potential becomes really high. Have to keep this idea in mind
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cyb0rg Posts: 123
4/26/2016
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Doctor Dread wrote:
Sorry I misread that. You mean a "Skip Tutorial" button that will just hand you everything? I could hand you the money but the units and structures would be tricky. I'm leery about making it so easy to get a new Corp handed 400,000 credits in a couple of minutes. The exploit potential becomes really high. Have to keep this idea in mind
It's bad enough as it is since it's a play for free game and you can make 10000 accounts to easily make millions. edited by cyb0rg on 4/26/2016
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Doctor Dread Administrator Posts: 1478
4/26/2016
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cyb0rg wrote:
Doctor Dread wrote:
Sorry I misread that. You mean a "Skip Tutorial" button that will just hand you everything? I could hand you the money but the units and structures would be tricky. I'm leery about making it so easy to get a new Corp handed 400,000 credits in a couple of minutes. The exploit potential becomes really high. Have to keep this idea in mind
It's bad enough as it is since it's a play for free game and you can make 10000 accounts to easily make millions. edited by cyb0rg on 4/26/2016
I've tried to mitigate this by making it difficult to move money to another account early. You might make 300k through the tutorial but then you can't transfer it to anyone until you upgrade your corp to level 2 which is a million credits. Contracts demand level 2. So you can maybe dump product at a location and have them attack it but, are you buying it at like double price? then it costs money to attack. It's not really worth it, I hope =)
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+1
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