cyb0rg

all messages by user

4/10/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Doctor Dread wrote:
cyb0rg wrote:
Maybe instead of a whole separate list acp could be a checkbox.

I can one up that idea. how about ACP is only a single Item and you can choose what structure to build when you deploy it, They all cost the same anyway. If I needed something different I can make a different variation of it



You could just make it a construction ship that disappears when the structure is built... that solves the problem of having to move it as well since it moves itself.
edited by cyb0rg on 4/10/2016
4/11/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
It would be really nice to be able to "drop all" cargo at once rather than one order for each type.
4/12/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Can't build with HQ, Base and Shipyard at the same time (even if I have enough money). Apparently the queue is shared and can only build one at a time still.
4/12/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Is the shipyard a ship? My military says I have 2 ships but I only have a freighter. If shipyard is a ship, I can't get it to leave the planet.
4/12/2016
Topic:
Having some fun with the Alpha so far

cyb0rg
cyb0rg
I'm just putting end product factories in each city since that's a lot less stuff I have to haul.
4/12/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Doctor Dread wrote:
cyb0rg wrote:
Is the shipyard a ship? My military says I have 2 ships but I only have a freighter. If shipyard is a ship, I can't get it to leave the planet.


Shipyard and bases are considered Military units even though they are more like structures, kind of like defenses. They have combat values and can do damage so they kind of had to be in the Military unit category. Your factories take hits but don't do any damage..

Well like I said, the game said I had 2 ships so I was trying to figure out what my other "ship" was since I only had a freighter. So I guess shipyard is considered a ship but unable to travel off planet. If you want ships built you either have to build them at your HQ or deploy an ACP shipyard somewhere else (to build off-planet). Also bases aren't mobile and cant be carried which means if you want vehicles on another planet you'll have to make a ACP base and deploy it and use it to make new ones (ships can't carry ground vehicles). This is going to make war interesting since the defender can have ground vehicles but the attacker has to deploy a base and build them if he wants any (so vehicles are purely defensive unless you're attacking somebody who is already on your planet).

This will probably lead to people not wanting anybody else on their planet (except maybe guildees) because once they are there it is much harder to defend against them since they can build vehicles now... Also if you want to invade a planet you will need to establish a "beach head" and start building attack vehicles.
edited by cyb0rg on 4/12/2016
4/12/2016
Topic:
Space stations that work like towns

cyb0rg
cyb0rg
It would be cool to be able to build "towns" in space. Especially if there were resources floating in space (e.g. asteroid fields). I imagine you wouldn't be able to build vehicles on it, but maybe it would get some sort of trade bonus or perhaps a huge defensive perimeter so it can assist friendly forces and/or perform planetary defense.
4/12/2016
Topic:
City infrastructure

cyb0rg
cyb0rg
Can city infrastructure be destroyed? If not maybe it would be good if it could be, because then cities could be completely wiped out. I am not sure how infrastructure works right now but I don't see any indication that it is anything other than just another product to sell. I believe it was stated that cities could be built from scratch and they could be grown by adding to the infrastructure. We could probably use some sort of feedback stats on cities to let us know how far along it is in the growth process.
4/12/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Naills wrote:
The guide mentions a military base, but I cant see it as a ACP to build, is this a bug? How do I build transports on a different planet without having to build them at the hq and send them over?



My bad, I meant war factory (or vehicle factory maybe)... Hopefully one of those allows us to build them.
4/12/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Kemott wrote:
There is a vehicle factory but it just produces vehicles as regular products. There is no way to produce transports other than at hq which is insufficient. We do need to be able to produce transports on other planets to make things go swifter.

Maybe if shipyard and base were loadable in freighters (right now they aren't).

I'll build a war factory and see what that's for. It's not buildable as a structure or a military (there is only ACP version) so maybe that's what we want.
edited by cyb0rg on 4/12/2016
4/12/2016
Topic:
Guild benefits

cyb0rg
cyb0rg
Shared storage would be cool (so you don't have to create a contract to share resources).
4/12/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Doctor Dread wrote:

Warfactory builds ground units, Shipyard builds ships, They both have ACPs. Warfactory is cooler name than Base



It looks like once built it is called a Base Big Grin
4/13/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Kemott wrote:
so warfactory builds transports as well?



Yeah war factory when deployed becomes a base.
4/13/2016
Topic:
Structure Logs and Keeping Factories Fed

cyb0rg
cyb0rg
When you have dozens of factories its hard to know if you are getting enough resources out to them.

It would be great if we could read all logs at once rather than having to look at each building.

Also it would be a real help to be able to see if a factory is able to build something this turn, like maybe a green/red light next to their name on the list.

Another thing that would help with estimating how many resources each factory needs is knowing how long it will take trucks to get where they are going. Perhaps this could be shown in the orders list.
edited by cyb0rg on 4/13/2016
4/14/2016
Topic:
Having some fun with the Alpha so far

cyb0rg
cyb0rg
What happens if we kill all the Terran ships on a planet? Do we take it over? What if we kill them all?
4/14/2016
Topic:
Structure Logs and Keeping Factories Fed

cyb0rg
cyb0rg
It's also quite a pain upgrading a lot of things at once (like fighters). Could really use an easier way to upgrade everything.

Speaking of which (and I know this would not be easy to do and probably hard to hear as well) refreshing the page every time we do something is very bandwidth intensive and probably not the best thing to do on a mobile phone where bandwidth comes at a premium. Have you thought of using something like AJAX to update single fields instead of the whole page?
4/14/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
My Carrier is not showing up as a carrier in the viewscreen->military tab. It still says "Carr: 0"
4/14/2016
Topic:
Structure Logs and Keeping Factories Fed

cyb0rg
cyb0rg
Yeah I was going to mention that it's far too easy to pump out a million buildings, but I think if somebody does eventually get powerful and their fleet is decimated, they probably shouldn't have to start all over from scratch. If they do you will probably have a lot of players rage quitting, especially if it takes forever to rebuild.
4/14/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
My carrier only shows 3 fighters loaded into it (and apparently I can't load more) but says "40/33"

Can't load fighters into my battleship either.
edited by cyb0rg on 4/14/2016
4/15/2016
Topic:
Having some fun with the Alpha so far

cyb0rg
cyb0rg
The game should really start with low demand and grow as players increase so we don't have a few ultra-powerful early players. Maybe all cities should start at size 1 and require players to grow them?
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