cyb0rg

all messages by user

4/15/2016
Topic:
Structure Logs and Keeping Factories Fed

cyb0rg
cyb0rg
Doctor Dread wrote:
you should TRY IT!


Mwahaha
4/15/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Doctor Dread wrote:

Having 100 different level 1 fighters or having one fighter at level 10 (which makes it 100x) is exactly the same. Combat, attack everything. It just is cheaper to upgrade a single unit.



Ah I see now. The only way I have found to see the sizes is transferring between fleets.

Also I noticed once you create a fleet the fighters are part of the fleet and not shown in the carriers hangar. This is pretty cool because you can create a fleet of carriers and have all the hangars unified and fill them all at once.
edited by cyb0rg on 4/15/2016
4/15/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Showing battles of type Guild does not show guildee's battles.
4/17/2016
Topic:
The ALPHA TEST Reporting thread

cyb0rg
cyb0rg
Doctor Dread wrote:
cyb0rg wrote:
My Carrier is not showing up as a carrier in the viewscreen->military tab. It still says "Carr: 0"


Good catch. It'll be corrected next time I push up some changes. Maybe today



Battleships and dreadnaughts don't show up either, but I can see somebody else has a carrier. About to build a monolith to test too.
edited by cyb0rg on 4/17/2016
4/18/2016
Topic:
Research

cyb0rg
cyb0rg
I'd like to see "research" become actual research where you had to research levels of a technology with prerequisites before you could build it. E.G. Building research labs, feeding them resources/components until your researchers can build a prototype to test, etc.

Maybe you could license researches to others so they can build things, so researching could become a viable career choice.
Edit: Ships and vehicles too! While I am at it I would also like to see ships and vehicle require components and be sellable.

It would be great for the economy if players could make things that are actually useful to players in ways other than just profit or feeding cities.
edited by cyb0rg on 4/18/2016
4/18/2016
Topic:
Research

cyb0rg
cyb0rg
If I found out somebody had the other pieces I would attack them and try to recover it.
edited by cyb0rg on 4/18/2016
4/20/2016
Topic:
Storage

cyb0rg
cyb0rg
Maybe storage buildings should be required to store stuff? This way if anything is just left in a city with no storage building anybody can just pick it up.

Might be cool to be able to salvage combat areas too.
4/23/2016
Topic:
Bringing Farms down to 10 products

cyb0rg
cyb0rg
Wasn't spice mined? Big Grin
4/24/2016
Topic:
The Alpha Test v2 reporting thread

cyb0rg
cyb0rg
Still on turn 1 and nothing is progressing. Did you forget to turn the game on? Big Grin
4/25/2016
Topic:
The Alpha Test v2 reporting thread

cyb0rg
cyb0rg
Would you mind sending a mass email when it is fixed? Maybe some new testers gave up because they couldn't figure out why they couldn't make it through the tutorial.
4/26/2016
Topic:
Tutorial

cyb0rg
cyb0rg
Doctor Dread wrote:


Sorry I misread that. You mean a "Skip Tutorial" button that will just hand you everything? I could hand you the money but the units and structures would be tricky. I'm leery about making it so easy to get a new Corp handed 400,000 credits in a couple of minutes. The exploit potential becomes really high. Have to keep this idea in mind


It's bad enough as it is since it's a play for free game and you can make 10000 accounts to easily make millions.
edited by cyb0rg on 4/26/2016
4/26/2016
Topic:
Clickable Corporate Names

cyb0rg
cyb0rg
It would be super handy if corporation names (and guild names) were clickable to take you to their corporate page.
4/26/2016
Topic:
Joining transport

cyb0rg
cyb0rg
Can't make them into a group? It's on the asset page "create a group of units". But yeah it's easier just to upgrade.
4/26/2016
Topic:
The Alpha Test v2 reporting thread

cyb0rg
cyb0rg
Typo on the assets page. "Logisitics" should probably be "Logistics". Can't believe I didn't notice that earlier.
edited by cyb0rg on 4/26/2016
4/26/2016
Topic:
Sell amount over X

cyb0rg
cyb0rg
I would like to see the ability to sell an amount over "x" for those times when you want to keep a certain amount of goods but want to sell the rest.
4/27/2016
Topic:
The Alpha Test v2 reporting thread

cyb0rg
cyb0rg
Whoah upgrades take forever now. 35 turns to lvl 3 factory. Is that supposed to take that long?
4/27/2016
Topic:
Instead of factories selling...

cyb0rg
cyb0rg
How about markets? Maybe we could give them orders like vehicles (e.g. pick up 500 alloys->sell to city)

Could just be a cheaper non-mobile version of a transport.
4/4/2017
Topic:
Quick question about moving my HQ

cyb0rg
cyb0rg
You have to liquidate EVERYTHING to move HQ and you lose 10% of your value. It is pretty much like you are starting over.
4/5/2017
Topic:
Government listing per system

cyb0rg
cyb0rg
I would like to be able to view who fills what positions in a systems govt all on one page.
4/5/2017
Topic:
"Assasin" should be spelled "Assassin"

cyb0rg
cyb0rg
'A1 Cybertronics Cyber Assassins'




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