the topic is closed |
When you find any bugs in the game please post them here but do not post exploits!
The Alpha Test v3 reporting thread
Doctor Dread Administrator Posts: 1478
6/7/2016
|
This is the official bug reporting thread for the Alpha Test v3. The game was just launched today 6/7/2016
- Structures deployed with ACP were not able to Sell for about 25 turns then suddenly working. Apparently an old bug that was never noticed before. This has been corrected 6/8/2016
edited by DrDread on 6/8/2016
|
|
0
link
|
Doctor Dread Administrator Posts: 1478
6/20/2016
|
Yikes let me get on that. Well drop the construction que once I sort it out
|
|
+1
link
|
SpectralFx Posts: 14
6/27/2016
|
Its just that at first glance I was confused since the HP and other values are shown as ×/max
I feel that "mathematically" speaking it makes no sense to express it like its currently shown... therefore counter-intuitive.
Of course, its not a bug per say, merely just a design decision that up to you in the end.
|
|
+1
link
|
Doctor Dread Administrator Posts: 1478
6/27/2016
|
Jazzek wrote:
Found a bug in the channel selection part of the communication tab; if I select the Odegard system, it displays the Odegard messages, if I select Sol, it displays the Sol messages, but if I select Any, it only shows guild messages.
I think its set to not display any messages if you go that far out. You have to select a system, it's just not great at informing you =)
|
|
+1
link
|
Doctor Dread Administrator Posts: 1478
7/15/2016
|
ChaChaCharms wrote:
All city populations are now only 8 ppl. Needless to say this has dramatically affected every corps bottom line.
I have a feeling this was one of the events affecting population but with the math done incorrectly. I'll figure out which one it is tonight and put the populations back
|
|
+1
link
|