When you find any bugs in the game please post them here but do not post exploits!
Cost of structures which are not under production
Vulpex Posts: 390
9/10/2016
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Ok - not a bug as in the code is doing what it is supposed to - but it is a bug in so far as it is an odd behaviour.
If I have a structure which is not producing anything because I do not have materials for it - my cost is 0 If however I take the same structure and set it to actually halt production - I pay 10% of base production costs...
Should it not be 0 in both cases?
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Doctor Dread Administrator Posts: 1478
9/10/2016
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Vulpex wrote:
Ok - not a bug as in the code is doing what it is supposed to - but it is a bug in so far as it is an odd behaviour.
If I have a structure which is not producing anything because I do not have materials for it - my cost is 0 If however I take the same structure and set it to actually halt production - I pay 10% of base production costs...
Should it not be 0 in both cases?
Well, that's a good find =) I'll look at it
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