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Serious bug regarding end products production. Messages in this topic - RSS

John
John
Posts: 67


5/15/2017
John
John
Posts: 67
I don't know if this applies to ALL end products or just one bugged end porduct, but hardcore narcotics are currently seriously bugged if trying to produce less than 100% per turn.

Currently I am using my HQ to produce them at 50% (aka 50 per turn) which should be half cost from 100. However it is currently consumming the same resources as if I had 100 per turn, and still only giving 50 per turn. I'm seeing if just the 50% is broken or if every one of them except 100% is totally broken currently.


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