Kemott Posts: 12
4/29/2016
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Thats new to me :-)
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Doctor Dread Administrator Posts: 1478
4/29/2016
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Razorix22 wrote:
When I create a group of unit, the group itself count as 1 military unit. I don't know if it's intended ?
... No it's not Ill correct that
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Doctor Dread Administrator Posts: 1478
4/29/2016
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Baston wrote:
(The previous message is mine, looks like I wasn't connected to the forum anymore.)
My money ! x) I launched the lvl 3 upgrade for my HQ (turn 488), 5M$, and the ongoing upgrade just disappeared without any reason. (I didn't cancel it)
Edit 1 : I'm not sure, but I think that the bug occured when I added something in the construction queue of the HQ. It cancelled the upgrade.
Edit 2 : Other bugs detected : - The HQ relocate cost me nothing. - Leveling my HQ to lvl didn't rise the construction number limit and the army limit on the asset page, but when I asked to relocate, it doubled. - On the Corporate / Overview page, the net worth indicate 16 M $, but if I go on Corporate / Companies, then my pseudo, it indicate only 10 M $, but all other figures are identical.
Edit 3 : I have some upgrade that seem to never launch. I tried to cancel them and ask for the upgrade again, but no succes. The culprits are : - Fortification : Wally - Figther : FIG528 Edit 4 : The culprit is FIG528, when I ask for a upgrade from it, it prevents all my military (not construction) upgrades from happening. Edit 5 : Problem identified : the game says that I don't have enough money, but I do. I need to have something about 2 times the cost of the upgrade to do it.
Otherwise, I reaally enjoy your game, from far the best one I have ever played on a navigator ! And I will continue to hunt the bugs the best I can, to make it even better (I just hope that that I don't give you too much overtime) edited by Baston on 4/29/2016
I'm not sure what is causing the sudden cancelation of corp hq upgrade. There's not much that can cancel it . I've been doing a lot changes in the database but I don't think it would cause that I have to keep an eye out for that, its major.
The net worth anomaly... Definitely a bug I need to look at =)
HQ Relocation cost nothing. I THINK I may have made it cost nothing but gave it a time delay instead. Just didn't change the text, have to double check. The upgrade problem, I recently corrected a problem with that they should be upgrading from cheapest to highest if they can afford it BUT there's another issue that makes it confusing. The upgrades come BEFORE the Selling of products, so what seems to happen is , you CANT afford it but then the money shows from selling which is huge and it looks like you should of been able to. I need to move the upgrading to the end of the turn after the sell. There still might be another bug in there I'll keep an eye out for.
Glad you're having fun! The feedback you and the others are providing is invaluable. This Alpha run has been very constructive Thanks a lot! =)
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Baston Posts: 40
4/30/2016
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Maybe the HQ relocation cost nothing, but there was no delay neither, so there is a problem somewhere. Concerning the upgrade problem, you confirmed'what I thought, that upgrades come before selling. But even in this case, there is still a problem : the game consider in my case the total cost of upgrades + a fixed value (about 800 000) to test if I can afford launching the upgrades. It's as if there is a qhost upgrade that tries to launch each turn and rises the overall value, if that may help. I need : ( Upgrade_Cost + 800 000 < Money - Prod_Cost ) to be able to launch my upgrades.
Edit 1 : I wanna cry x) My HQ lvl 3 upgrade got cancelled again, I have lost in total 10M, and 150 turns for nothing because of this x) But this time I know exactly what I did during the turn : - First I asked for a change in "sell products" on the HQ. - Then the same turn I changed the production pf the HQ. And when the change, the game said : "Currently changing... with 2 turns remaining", instead of the usual one. And I think I did the same two steps the first time it was cancelled. (btw is there a way to get a refund ? Because 10 millions is quite a lot.) (thanks ! )
Edit 2 : The "find location" button on the contract page doesn't work.
Edit 3 : There seems to be some problem with the wait order. I'm often, if not always stuck at X/0 turn spend on the order. edited by Baston on 4/30/2016
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Razorix22 Posts: 13
4/30/2016
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Informations about "Groups of units" don't update until they get into a fight (% HP remaining, power of the group, etc...).
EDIT : Ah, updated when I added a new unit. edited by Razorix22 on 4/30/2016
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Doctor Dread Administrator Posts: 1478
4/30/2016
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Baston wrote:
Maybe the HQ relocation cost nothing, but there was no delay neither, so there is a problem somewhere. Concerning the upgrade problem, you confirmed'what I thought, that upgrades come before selling. But even in this case, there is still a problem : the game consider in my case the total cost of upgrades + a fixed value (about 800 000) to test if I can afford launching the upgrades. It's as if there is a qhost upgrade that tries to launch each turn and rises the overall value, if that may help. I need : ( Upgrade_Cost + 800 000 < Money - Prod_Cost ) to be able to launch my upgrades.
Edit 1 : I wanna cry x) My HQ lvl 3 upgrade got cancelled again, I have lost in total 10M, and 150 turns for nothing because of this x) But this time I know exactly what I did during the turn : - First I asked for a change in "sell products" on the HQ. - Then the same turn I changed the production pf the HQ. And when the change, the game said : "Currently changing... with 2 turns remaining", instead of the usual one. And I think I did the same two steps the first time it was cancelled. (btw is there a way to get a refund ? Because 10 millions is quite a lot.) (thanks ! )
Edit 2 : The "find location" button on the contract page doesn't work.
Edit 3 : There seems to be some problem with the wait order. I'm often, if not always stuck at X/0 turn spend on the order. edited by Baston on 4/30/2016
Found the Corp HQ upgrade bug. If you change production while Upgrading the corp HQ it cancels the upgrade. Terrible bug and not a simple fix but I'm working on it. Don't change anything on your corp HQ while upgrading for now. You go tbonus 20 mil and Chromo bear got some also
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Razorix22 Posts: 13
4/30/2016
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The joy of developments. ^^
Found another one, the "wait turns" order don't work. It doesn't add the turn count, and stay at 0 all the time.
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ChromaBear Posts: 14
4/30/2016
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Got 5milions free $ from nowhere
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Lightbreaker Posts: 8
4/30/2016
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I have an admin tab now, next to tutorial.... and at the bottom of the page i can create assets, choose unit category, choose structure to build, initial product, Struct, custom name....is this on purpose? i haven't tried it to see if it works
okay looks like its gone now edited by Lightbreaker on 4/30/2016
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Doctor Dread Administrator Posts: 1478
4/30/2016
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Chromobear that was from me for the HQ problem Patch Update!
I just pushed a bunch of fixes up Hopefully I didn't miss something and causes it to crash, although the turn already flipped
Upgrades take place at the end of the turn after Sells has collected money. It looks like Not if you have the money you can upgrade approrpaitely
The Wait order problem was a bug I added and now removed. It was colliding with something from raids. You need to re-update any orders with wait or attack rounds for it to correct itself.
HQ Relocation costs money as it should now. Shows up under OTHER and is 5% of your Net Worth
Net worth anomaly between Your Corp Overview and Corporation Info page should be the same now. Also the HQ Relocation amount should be reflecting 5% of your worth now.
When attacking units on Guard (Terran Feds) They no longer show up twice.
The Corp upgrade bug was correctly. Hopefully it is safe to Upgrade your corp and then change production without it blowing up.
Started working on Event System and updates new tables in the database, you won't notice any of that yet
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Doctor Dread Administrator Posts: 1478
4/30/2016
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Lightbreaker wrote:
I have an admin tab now, next to tutorial.... and at the bottom of the page i can create assets, choose unit category, choose structure to build, initial product, Struct, custom name....is this on purpose? i haven't tried it to see if it works
Well that was close! Had a small disaster and that flag was flipped on accident. Corrected and 50 million for you for saying something =) I assume you're Lighthouse
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Lightbreaker Posts: 8
4/30/2016
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Thank you and yeah Im Lighthouse
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Razorix22 Posts: 13
4/30/2016
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I confirm the bug I've seen earlier : I throwed an attack that should have stopped at 40% hp thresold. My units fought to their death i, 13 rounds. ^^ edited by Razorix22 on 4/30/2016
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valarauka Posts: 4
5/1/2016
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When I move an order down the list, I need to go 1 more than I expect. For example, let's say I have a transport with 1: Order A 2: Order B 3: Order C 4: Order D
If I want to switch orders B and C (so it goes A - C - B - D), I can go to C and change Order Number to 2 (which works as expected), and I would expect I could go to B and change Order Number to 3, but if I do that the orders stay the same, I actually need Order Number 4.
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Naills Posts: 48
5/1/2016
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Battle ID 336. I raided one corp, but the battle report shows I gained resources from 2 different corps.
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Matrix Posts: 5
5/1/2016
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I noticed that selling locally doesn't work with some level 1 buildings you have to upgrade them to level 2 first before they start selling locally
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hdom93 Posts: 3
5/1/2016
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Not sure if this bug has been reported already but can you check the functionality of bookmarks? I have set 2 bookmarks, Venus_15 and Mars_7 and when I am using them for orders no matter what bookmark I set it will always set the first bookmark (Mars_7).
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CmrdRowen Posts: 47
5/1/2016
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Is that normal that a structure cannot sell more than 197 units, regardless the level ?
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Baston Posts: 40
5/1/2016
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I have taken 3 attacks in different places, and the terran federation didn't defend me. Does it only defend againt "entire location" attack, and not in case of a "specific corporation" attack ?
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Naills Posts: 48
5/2/2016
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Think i may have found a bug, create a group and add a transport to it, upgrade the transport to lev 2, the max capacity for the group remains at 500 and it will only pickup that many resources.
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