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Doctor Dread
Doctor Dread
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5/2/2016
Doctor Dread
Doctor Dread
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CmrdRowen wrote:
Is that normal that a structure cannot sell more than 197 units, regardless the level ?


You might be competing with your other buildings or other units selling into the same city, there is only so much you can sell at once. That's what the Volume is. If the volume for the product is 500 and 3 people are selling 2000 total at once, you're going to all get split up and reduced amounts.
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Doctor Dread
Doctor Dread
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5/2/2016
Doctor Dread
Doctor Dread
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Baston wrote:
I have taken 3 attacks in different places, and the terran federation didn't defend me. Does it only defend againt "entire location" attack, and not in case of a "specific corporation" attack ?


I think I keep breaking this with updates. They should defend you but there might be a bug when they attack you instead of the entire location. I have to look at this again.
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Doctor Dread
Doctor Dread
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5/2/2016
Doctor Dread
Doctor Dread
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Naills wrote:
Think i may have found a bug, create a group and add a transport to it, upgrade the transport to lev 2, the max capacity for the group remains at 500 and it will only pickup that many resources.


That may be legitimate. I assume if you pull that unit out and put it back in it corrects itself?
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Baston
Baston
Posts: 40


5/2/2016
Baston
Baston
Posts: 40
Given that I have been completly wiped out of Neptune surface after the defense bug, is there a way in the game to delete the ressources on this planete from my assets list ? Because having ressources that I won't be able to access before a very long time makes the list of assets kind of messy.
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Naills
Naills
Posts: 48


5/2/2016
Naills
Naills
Posts: 48
Doctor Dread wrote:
Naills wrote:
Think i may have found a bug, create a group and add a transport to it, upgrade the transport to lev 2, the max capacity for the group remains at 500 and it will only pickup that many resources.


That may be legitimate. I assume if you pull that unit out and put it back in it corrects itself?


yes i had groups where i added a already leveled up transport and they're fine.
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Doctor Dread
Doctor Dread
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5/2/2016
Doctor Dread
Doctor Dread
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Posts: 1478
Baston wrote:
Given that I have been completly wiped out of Neptune surface after the defense bug, is there a way in the game to delete the ressources on this planete from my assets list ? Because having ressources that I won't be able to access before a very long time makes the list of assets kind of messy.


Salvaging, or actually Destroying product isn't a feature yet and I'm not sure it will be. Its a little dangerous to make it just delete or salvage at a whim, no one would ever be able to raid your products before you destroyed them. Looking for a better solution.

When I fix the defense bug, I promise Ill make it up to you with something =)
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Masdus
Masdus
Posts: 68


5/2/2016
Masdus
Masdus
Posts: 68
Baston wrote:
Given that I have been completly wiped out of Neptune surface after the defense bug, is there a way in the game to delete the ressources on this planete from my assets list ? Because having ressources that I won't be able to access before a very long time makes the list of assets kind of messy.



Can't you pick them up with a freighter?
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Baston
Baston
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5/2/2016
Baston
Baston
Posts: 40
I don't know if the freighter would survive a trip to neptune ^^
Salvaging, or actually Destroying product isn't a feature yet and I'm not sure it will be. Its a little dangerous to make it just delete or salvage at a whim, no one would ever be able to raid your products before you destroyed them. Looking for a better solution.

I agree, it would kill the "raid" system. Maybe a simple BlackList in the assets, to hide what we don't want to see. Or an option to abandon ressources, putting them in a neutral state where they don't belong to anyone. Well, anyway, I don't think that it is a top priority.

I have found a bug that is far more problematic than that :
It seems that transports can't drop-off a fixed amount of ressources, instead they always drop everything.
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Masdus
Masdus
Posts: 68


5/2/2016
Masdus
Masdus
Posts: 68
It would also seem that picking up fixed amounts is broken. I was working about a day ago, but now my transports are loading up to their maximum every time.

Also it appears to me that ships aren't getting their first upgrade when they are constructed, or at least their is no little yellow triangle indication for it.
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Naills
Naills
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5/3/2016
Naills
Naills
Posts: 48
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?
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Masdus
Masdus
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5/3/2016
Masdus
Masdus
Posts: 68
Naills wrote:
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?


Pretty much. The resource node is over used.
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Naills
Naills
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5/3/2016
Naills
Naills
Posts: 48
Masdus wrote:
Naills wrote:
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?


Pretty much. The resource node is over used.


Seems harsh im penalised cause one person has build 10 of the same building. The penalty should be based on the number of players using it, not the number of buildings (although a further penalty if a person has more than one building themselves there could also apply).
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Baston
Baston
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5/3/2016
Baston
Baston
Posts: 40
If I remember well what I read in the guide, the OCrowd penalty is a percentage calculated like this :
(Total production of all the players) / 1000
So if 2000 units of ressources are produced, it will cost every player twice the original production cost.
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Doctor Dread
Doctor Dread
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5/3/2016
Doctor Dread
Doctor Dread
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Posts: 1478
Masdus wrote:
It would also seem that picking up fixed amounts is broken. I was working about a day ago, but now my transports are loading up to their maximum every time.

Also it appears to me that ships aren't getting their first upgrade when they are constructed, or at least their is no little yellow triangle indication for it.


That's strange, I don't know what was changed to break that. Hopefully Ill get an update in tonight.
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Doctor Dread
Doctor Dread
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5/3/2016
Doctor Dread
Doctor Dread
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Naills wrote:
Masdus wrote:
Naills wrote:
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?


Pretty much. The resource node is over used.


Seems harsh im penalised cause one person has build 10 of the same building. The penalty should be based on the number of players using it, not the number of buildings (although a further penalty if a person has more than one building themselves there could also apply).


It goes by the amount of production against the resource. After 1000 production total in the location by anyone, the penalty starts to kick in. The other person is either trolling you (in which case maybe you should attack it an, or doesn't realize what he's doing =)

The penalty increases what it costs all the structures that are mining it to run every turn. At 200% its like you are paying TRIPLE to mine the resource. you might as well move to a resource that is half the value!

I say halt production on your buildings and just raid the other guy with like mechanized units and take his product to sell
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Naills
Naills
Posts: 48


5/3/2016
Naills
Naills
Posts: 48
Doctor Dread wrote:
Naills wrote:
Masdus wrote:
Naills wrote:
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?


Pretty much. The resource node is over used.


Seems harsh im penalised cause one person has build 10 of the same building. The penalty should be based on the number of players using it, not the number of buildings (although a further penalty if a person has more than one building themselves there could also apply).


It goes by the amount of production against the resource. After 1000 production total in the location by anyone, the penalty starts to kick in. The other person is either trolling you (in which case maybe you should attack it an, or doesn't realize what he's doing =)

The penalty increases what it costs all the structures that are mining it to run every turn. At 200% its like you are paying TRIPLE to mine the resource. you might as well move to a resource that is half the value!

I say halt production on your buildings and just raid the other guy with like mechanized units and take his product to sell


I would raid, but there's lev 10 terran corp units here, not going to be easy
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Doctor Dread
Doctor Dread
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5/3/2016
Doctor Dread
Doctor Dread
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Naills wrote:
Doctor Dread wrote:
Naills wrote:
Masdus wrote:
Naills wrote:
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?


Pretty much. The resource node is over used.


Seems harsh im penalised cause one person has build 10 of the same building. The penalty should be based on the number of players using it, not the number of buildings (although a further penalty if a person has more than one building themselves there could also apply).


It goes by the amount of production against the resource. After 1000 production total in the location by anyone, the penalty starts to kick in. The other person is either trolling you (in which case maybe you should attack it an, or doesn't realize what he's doing =)

The penalty increases what it costs all the structures that are mining it to run every turn. At 200% its like you are paying TRIPLE to mine the resource. you might as well move to a resource that is half the value!

I say halt production on your buildings and just raid the other guy with like mechanized units and take his product to sell


I would raid, but there's lev 10 terran corp units here, not going to be easy

The guard mode is bugged right now and isn't working. You have till this evening when I push my update out to deal with it =)
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Masdus
Masdus
Posts: 68


5/3/2016
Masdus
Masdus
Posts: 68
Doctor Dread wrote:
Naills wrote:
Masdus wrote:
Naills wrote:
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?


Pretty much. The resource node is over used.


Seems harsh im penalised cause one person has build 10 of the same building. The penalty should be based on the number of players using it, not the number of buildings (although a further penalty if a person has more than one building themselves there could also apply).


It goes by the amount of production against the resource. After 1000 production total in the location by anyone, the penalty starts to kick in. The other person is either trolling you (in which case maybe you should attack it an, or doesn't realize what he's doing =)

The penalty increases what it costs all the structures that are mining it to run every turn. At 200% its like you are paying TRIPLE to mine the resource. you might as well move to a resource that is half the value!

I say halt production on your buildings and just raid the other guy with like mechanized units and take his product to sell



In other words a single lvl 10 harvester will hit the limit and cause overcrowding. Perhaps the limit is too low.
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Doctor Dread
Doctor Dread
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5/3/2016
Doctor Dread
Doctor Dread
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Posts: 1478
We've pushed a bunch of fixes but the biggest one is that we implemented the Universe expansion code. There is another virgin solar system near Sol , just zoom out from the Viewscreen. There is a separate short post about it in this forum.

Bug Fixes:
FirstUpgrade on Ships which were built at a shipyard were not going in. This is fixed but the bugged ships are not. Ill try to fix that in an update.

Upgrading units in a group should update the group appropriately, including cost. Accounting screen should be showing correct sums for military costs.

Transports not selling their "Set" amount, if one is declared, should be corrected.

Terran Fed units should now be defending the cities they are guarding again.

Wait turn order shouldn't be sticking anymore

Production costs are allowed to take you into negative now. Nothing else does. If your net worth goes to zero your corp will be liquidated.

Some comms bugs were corrected.
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Doctor Dread
Doctor Dread
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5/3/2016
Doctor Dread
Doctor Dread
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Posts: 1478
Baston wrote:
Given that I have been completly wiped out of Neptune surface after the defense bug, is there a way in the game to delete the ressources on this planete from my assets list ? Because having ressources that I won't be able to access before a very long time makes the list of assets kind of messy.


You've been given some money and more importantly, the upgrade time on your corp HQ was reduced to 1 turn.
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