4/15/2016
Topic:
The ALPHA TEST Reporting thread
Doctor DreadAdministrator
|
Naills wrote:
After doing a raid the order gets cancelled, i'd expect the order to stay unless there is another order in the orders list.
If an order accomplishes nothing, it generally moves onto the next one. If theres no units to attack it moves on, if it could not sell a single unit to a city it moves on It prevents the orders from getting stuck indefinitely.. You can force something like an attack to happen if when theres nothing to happen by looping it or maybe use the "attack turns" box if I have that in there. |
4/15/2016
Topic:
Experience
Doctor DreadAdministrator
|
Experience is doable, it wouldn't be a barrier to upgrade it would just increase the attack power of the unit. Upgrading is a way of "making more" without having 100s of reords in the database |
4/18/2016
Topic:
Research
Doctor DreadAdministrator
|
The artifacts were going to be more along those lines. Theres not much else you can do in the game besides combat and production. Quests can only be so involved in a game like this but artifacts give the chance to make some "unique" effects that can be applied to ships or structures. We can also do some cooperative stuff for example, you randomly create a piece of a greater device. One of the 12 pieces of the armeggedon clock! =) What happens when you trade for and put all 12 pieces together? |
4/25/2016
Topic:
Tutorial
Doctor DreadAdministrator
|
Yes the upgrades are done differently code wise then the construction queue and I need to work in a tutorial exception I had to leave it alone till next update |
4/25/2016
Topic:
Tutorial
Doctor DreadAdministrator
|
Kemot wrote:
How about an option to skip the tut and get the money you would earn while doing it? edited by Kemott on 4/25/2016
Doesn't work that way. The ENTIRE GAME is on the same turn, it's not your personal turn counter =) |
4/25/2016
Topic:
The Alpha Test v2 reporting thread
Doctor DreadAdministrator
|
Naills wrote:
trying to create a communication is get ' There has been an Error with the website Please try again in a few moments or contact us as at: drdread@baronsofthegalaxy.com[/quote]
I can't get this to happen. Does it error as soon as you try putting it on your queue? Are you putting a few things on your queue at once or switching between buildings and going back or something strange like that? Does clicking Assets tab and trying again fix the problem? |
4/26/2016
Topic:
Joining transport
Doctor DreadAdministrator
|
ChromaBear wrote:
I upgraded a structure wich was out of the city, I had a transporter that took the product out to sell to a nearby city but after the upgrade the transporter didn't have enough Fret to carry everything so I wanted an other transporter to do the exact same loop. It would be nice if you had the possibilty to make a transporter join another one with the click of a button.
Dunno if its very clear, it's kind of late where I am
We are thinking of making a way to "save Orders" under a name you choose so you can reapply the same loop on another units like a list of trade routes.
Instead of having two transports do the same loop you should REALY just upgrade the first one, Its just like making another one except its cheaper and faster. The cargo will double, the hit points everything. If you upgrade a couple more times it becomes 10x 20x up to level 10 which is 100x a level 1 unit |
4/26/2016
Topic:
Infantry Art
Doctor DreadAdministrator
|
oh we know =) Kickstarter money is going to the same artist who made the bomber/corvette and carrier to make everything else. It all has to be legit before we collect any money from the public on this game |
4/26/2016
Topic:
Products info on guide page
Doctor DreadAdministrator
|
CmrdRowen wrote:
Is it possible to add a manual page with raw materials and intermediates required to make tier 2 and tier 3 products ? It would help a lot planning production chains !
Go to your Corp HQ and go to the More Info tab, the super list is there . I need to put it on the website somewhere |
4/27/2016
Topic:
The Alpha Test v2 reporting thread
Doctor DreadAdministrator
|
cyb0rg wrote:
Whoah upgrades take forever now. 35 turns to lvl 3 factory. Is that supposed to take that long?
Yes when you go to level 2 to 3 your output goes from 2x to 5x its like you made 3 more factories. They normally take 10 turns for a level 1. you're getting a deal! =) Also, I'm seeing it as 25 turns not 35 |