4/12/2016
Topic:
The ALPHA TEST Reporting thread
Kemot
|
Thats interesting |
4/12/2016
Topic:
Guild benefits
Kemot
|
Are there any benefits if you join a giild? So far I can see that military units can be ordered to defend guildmates but are there any other advantages? Some kind of perks that could be gradually improved by the members by donating or in any other way would be a nice addition. |
4/12/2016
Topic:
Stats of military units
Kemot
|
From the guide I know military units have the attributes of move and hit and the latter is different depending on the type of an enemy unit it attacks. However, it would be handy to have access to base stats of units in construction menu and then in the info tab of a unit which actually seems to be under construction. Now, I trained some infantry and am upgrading it but actually I do not know what improvement I am supposed to obtain.
Edit: looks like i have 2 'soldiers' now instead of 1... edited by Kemott on 4/12/2016 |
4/12/2016
Topic:
Space stations that work like towns
Kemot
|
I like tnis idea. They could even be a threat on the way between planets if for example were occupied by some pirates :-) |
4/12/2016
Topic:
The ALPHA TEST Reporting thread
Kemot
|
so warfactory builds transports as well? |
4/13/2016
Topic:
The ALPHA TEST Reporting thread
Kemot
|
There is something wrong with displaying resources available at a location. First I visited my water... farm then I switched to a tobacco farm at HQ and it said there: Available resource at the location: water so it simply showed the resource which was previously displayed.
I sold that water and now it isays tobacco... I do not get it. edited by Kemott on 4/13/2016 edited by Kemott on 4/13/2016 |
4/13/2016
Topic:
Clickable city/location
Kemot
|
It would be pretty convenient if the name of a location in an order (see example below) was clickable and redirected you to the map so you can check the demand, volume etc. At the moment if I want to see if it is still profitable to sell to a given city I have to do a lot of clicking
2 | Move To Location | Alpha | Orion | Sector 1 | Sol | Earth | London |
I could just click London and see the Viewscreen tab and the map of earth |
4/13/2016
Topic:
Guild channel
Kemot
|
How about a guild channel in the comm section? edited by Kemott on 4/13/2016 |
4/13/2016
Topic:
Guild channel
Kemot
|
I know but is it enough to set filter as guild only and i dont have to change other parameters if I want all the guildmates see my message no matter what planet etc. they are on? If I need to set all ofthem as any and then guild only then its pretty time consuming and it would be easier to have a tab for guild. |
4/13/2016
Topic:
The ALPHA TEST Reporting thread
Kemot
|
It happens when i switch between farms in the assets tab. If i click water first then next farm also shows water even if its tobacco in real. If i click tobacco first then its always tobacco.. clicking the assets tab at the top resets the process. |
4/13/2016
Topic:
Unit upgrade
Kemot
|
At the moment it looks like transport units (probably other units as well) can be upgraded when they are moving. It makes gameplay easier but it would be more realistic if units could be upgraded only when stationed. For example I can imagine upgradng my attack fleet while on its way to the target which gives me a kind of advantage. What do you think? |
4/13/2016
Topic:
Unit upgrade
Kemot
|
OK, I got your point. I am actually ok with the things as they are now. |
4/14/2016
Topic:
Having some fun with the Alpha so far
Kemot
|
Right now the system is keeping 2 defenses and 2 units in every city in Sol. If there aren't 2 and 2 in the city it will make another one randomly. You can never kill them off they always come back
Oh I wanted to try and attack them but it seems pointless then...
When the game launches "for real" will things take longer to build? what is it going to look like? It would be good to test things in those real conditions. |
4/14/2016
Topic:
Having some fun with the Alpha so far
Kemot
|
haha unless I visit that person myself to reject the contract
And yes longer construction times are good because now things seem to happen to fast |
4/15/2016
Topic:
The ALPHA TEST Reporting thread
Kemot
|
I tried to upload my battlesuits onto a freighter but they apparently stayed at their home location and the freighter is on its way to the target. If I did something wrong or a freighter is not intended for transporting units then I should get a warning/message and it should not have taken off at all. The order line is as follows:
Edit | | 1 | Load / Unload Units | Load Units: Battlesuit | Edit | | 2 | Move To Location | Alpha | Orion | Sector 1 | Sol | Earth | Warsaw | Edit | | 3 | Load / Unload Units | Un-Load Units: Battlesuit | Edit | | 4 | Move To Location | Alpha | Orion | Sector 1 | Sol | Pluto | Pluto_3 |
|
4/15/2016
Topic:
Experience
Kemot
|
In general I like this idea, there could also be some kind of experience for the corporation but on the other hand the net income proves your advancement and wealth |
4/17/2016
Topic:
The ALPHA TEST Reporting thread
Kemot
|
I sent a message a now the comm tab says I got a new message and it does not want to disappear |
4/24/2016
Topic:
We are launching ALPHA v2 today, everyone invited!
Kemot
|
Yay, Inhale Inc. back to the action |
4/24/2016
Topic:
The Alpha Test v2 reporting thread
Kemot
|
8-D |
4/25/2016
Topic:
Production of water ( stucked )
Kemot
|
The game has not been started actually so it cannot switch to turn 2 and complete your order. Just wait until the admin wakes up and sorts thing out |