Kemot

all messages by user

3/6/2016
Topic:
Where did you hear about Barons of the Galaxy?

Kemot
Kemot
I found it at newrpg.com and it does not seem to be similar to ogame. It looks like a rather economic game. Anyway I am interested in trying it out.
3/7/2016
Topic:
Welcome to the Barons of the Galaxy Forum

Kemot
Kemot
Hello everyone. I am looking forward to playing the game as you all are.
edited by Kemott on 3/7/2016
3/11/2016
Topic:
Kickstarter has FAILED

Kemot
Kemot
Keep it up!
3/17/2016
Topic:
NPC Corporation factions added to the game

Kemot
Kemot
Sounds like a lot of good job!

Commonwealth - The "Good Pirate" faction akin to the Rebellion from Star Wars. This faction would be used mostly for events. They might attack certain players who deal in certain goods also. Military oriented players might spend some time attacking this corps units as part of a daily routine.


And whats the benefit from attacking it?
3/29/2016
Topic:
Any update on the timetable for alpha/beta/launch?

Kemot
Kemot
I keep waiting more and more impatiently... wink
4/9/2016
Topic:
We've launched an Alpha version of the Game!

Kemot
Kemot
Thank you very much for the invitation. My company is going to provide you with the healthiest tobacco in the world wink
4/9/2016
Topic:
Prepare to be enslaved

Kemot
Kemot
Is that a threat? wink
4/9/2016
Topic:
Early Design Suggestions

Kemot
Kemot
I do not want to start a new thread actually but how about adding a real time chat for communication?
4/10/2016
Topic:
The ALPHA TEST Reporting thread

Kemot
Kemot
Yeah maybe they should be given a voucher to do it immediately as a reward for the previous "quest".


Sounds good to me. I had to wait about 4 turns to build my first transport and thats already a lot when you start a new game. At the beginning the pace should "suck in" a new player to keep them with your game.
4/10/2016
Topic:
The ALPHA TEST Reporting thread

Kemot
Kemot
how many exploits did you find already? :P


rofl
4/10/2016
Topic:
List of upgrades/constructions

Kemot
Kemot
I started upgrade of my farm and transport. I would like to see all the orders on one list to have a better control over my corporation. When corps grow bigger it might be difficult to manage them, cancel construction/upgrade orders when needed.
The list could be placed right in the Assets tab. There is only a list for construction in Corporate HQ but that's not enough in my opinion.
4/10/2016
Topic:
The ALPHA TEST Reporting thread

Kemot
Kemot
so the exploit does not work? wink
4/11/2016
Topic:
Construction

Kemot
Kemot
When selecting a structure to build in the Construction tab it would be good to have information what materials a given structure needs to operate. I built Housing and only after it was completed I found out it needs water and something else.. I know things are not completed but the structures need descriptions. At the moment I have no idea whats their purpose. Consider a shipyard, why do I even need it if I can manufacture ships directly from Corporate HQ?
One more thing, when I select a structure it says: Turns: 2, Cost: 100k Per: 1000. What is "per" supposed to denote here?
edited by Kemott on 4/11/2016
4/11/2016
Topic:
The ALPHA TEST Reporting thread

Kemot
Kemot
It looks like orders for one of my transports sometimes take 2 turns each (or more?). For example "Move To Location" has changed into the loop stage after 2 turns, whereas in a case of another transport (from different location) it did after 1 turn.
0
edited by Kemott on 4/11/2016
4/11/2016
Topic:
The ALPHA TEST Reporting thread

Kemot
Kemot
Or is the transport taking a couple of turns to move from one place to another


Thats what I meant and thank you for explaining I wasnt aware
4/11/2016
Topic:
Location accessability

Kemot
Kemot
I noticed that two players can have their farms in the same location as Nails and I do. I produce tobacco and he grows lettuce. We grow two different things and it doesn't affect the space/fertility of the land. How is it in the case of other resources? Let's say there is a location where there is just water at lvl 12. Can two players extract water there simultaneously and the output won't be affected? If yes, I think two players shouldn't be allowed to produce the same thing in the same location.
4/12/2016
Topic:
The ALPHA TEST Reporting thread

Kemot
Kemot
I upgraded my HQ to level 2, however when upgrading I selected a different resource because I want to be able to produce two different resources but I do not see any information that my HQ is capable of producing the two resources (tobacco and water in my case). At the top of the main tab Corporate HQ I can just see Tobacco and water is not mentioned anywhere.. or can I produce different resources without upgrading my hq?
4/12/2016
Topic:
The ALPHA TEST Reporting thread

Kemot
Kemot
Thank for the clarification regarding resources!
4/12/2016
Topic:
Having some fun with the Alpha so far

Kemot
Kemot
Yes, I definitely agree that it's been fun so far and when we have more functions activated and more people in, then we will have more action and interaction. Effective economic management of the empire when it grows is going to be a really time-consuming struggle and that's good because, hopefully, in this way there won't be Jacks of all trades around and politics and interaction will become the core of the gameplay.
However, it is important to understand correlations between different branches of industry, e.g. why we actually need banks or colleges... or tobacco wink. It is still not so obvious to me.
4/12/2016
Topic:
The ALPHA TEST Reporting thread

Kemot
Kemot
There is a vehicle factory but it just produces vehicles as regular products. There is no way to produce transports other than at hq which is insufficient. We do need to be able to produce transports on other planets to make things go swifter.




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