8/26/2017
Topic:
Accepting a contract uses up messages
Aywanez
|
Accepting a contract sends the other party a message (this isn't weird, keep this part) from you, which uses up one of the 10 messages you are allotted. Can it not do that, please? |
9/4/2017
Topic:
Optimizing the Demand.Industry screens
Aywanez
|
Can the industry tab still show what you have on location? That was pretty useful. |
9/9/2017
Topic:
Stabilizing populations
Aywanez
|
Vulpex wrote:
Doctor Dread wrote:
That would be tricky, Already if the population is low, the end products go up very slowly and will not exceed 200. And when the population falls below 5 mil again, the demand on end products starts to fall , not increase until it hits 200.
You realise this is the first time you have actually stated this? It is GREAT to know and it explains quite a few things that were really not adding up with supply, demand and city growth.
Thanks for sharing! He said that before. http://forum.baronsofthegalaxy.com/topic2701-regarding-demand-in-cities.aspx#post5738 And if you look at the end of the thread, you will notice that you were there. |
9/11/2017
Topic:
Daily quests
Aywanez
|
Speaking of how quests are focused on combat, I would like to see (either as a quest drop, or a separate artifact) an item that when deployed increases or decreases demand for one product by 100%. Obviously you can only deploy one every 100 turns (like nanites.) Note: There are about 150 products in the game (I think, definitely over 100 though), so this can not be used as a substitute to actually filling demand, growth-wise. |