11/1/2017
Topic:
City Defense
erraticombatant
|
City Defense:
As a City grows, it gains the ability to construct various defensive structures as though it were a shipyard. The amount and type of defenses would depend on the current population of the city.
The Ruler of the city would have the option to build, upgrade, or downgrade defensive structures. This would cost them the same amount of money as though they were building their own Defenses, however, these structures would belong to the city and would not count towards their Military Logistics.
City Defenses would automatically be set to "Guard Location", but it could be possible to allow a Vote to ban certain Guilds or Corporations from the city. For banned Guilds/Corps, the defenses would attack any and all Military Assets of theirs entering the grid location.
Positive Effects:
- Encourages players to actively attempt to build and support cities, as there would be an added benefit of extra protection. - Gives a place for Scoundrels and Criminals to hide assets, as cities that they are on neutral/good terms with would naturally defend them from any Corps trying to hunt them down. - Additional Politics in the form of Ban List - Gives more meaning to the Population of Cities. If the people in the city dwindle, the entire city loses access to the Defensive Structures, and they will automatically be salvaged.
Negative Effects:
- Large Guilds could potentially make cities almost impregnable once they reach a certain population. Their defenses + the city ruler and their guild could become impossible to defeat, stagnating battle The system could be abused, especially by large guilds, to essentially handicap other players for whatever reason edited by erraticombatant on 11/6/2017 |
11/6/2017
Topic:
City Defense
erraticombatant
|
Thanks for the input, Maharava, I've added it to the original post.
Although you're right, large Guilds might be able to make a fortress out of a City, I question whether or not this would be a negative effect or if it would create an interesting dynamic between players in the game. As it stands now, the largest Guilds can already use their massive military to handicap smaller players if they choose to. Besides, it's very fitting to the sci-fi theme to have a massive city that's heavily fortified, so why not apply that to BotG?
Again, thanks for contributing. I hope this sparks more conversation on the merits of this idea. I'm sure there's a way to implement something along these lines (the basis of the suggestion is to have populations in cities mean more than just increased demand) that the majority of players would agree upon. |
11/6/2017
Topic:
New Corporation Starting Locations
erraticombatant
|
Starting out as a new Corporation in BotG is becoming increasingly difficult. Earth is overflowing with new Corporations and Veterans alike, and as the game's popularity rises, this problem with continue to get worse. New Corporations should not have to deal with the Over Crowding of resources before completing the tutorial, as this makes it much more difficult for them to find a foothold, and does not bode well for player retention and the game as a whole.
Planet of Origin:
It has been years since humanity has rebuilt from the great war, and began to expand into the galaxy. Humans now inhabit 12 solar systems, and the expansion continues with each passing day. Earth is no longer the center of our species.
New Corporations should have the ability to choose their Planet of Origin. When beginning the tutorial, the game should highlight the best planets to start at for the players desired industry, listing only planets that have at least 2 or 3 cities on them to allow for early sales using transports.
Positive Effects:
- Alleviates stress and over crowding of resources on Earth. - Encourages the expansion of players in other solar systems, which would help those systems grow. - Additional Politics open up as planets would have native citizens in places other than Earth. Both for the actual Voting system, and informal politics through the comms.
Negative Effects:
- If implemented incorrectly, players might find themselves starting on a planet with incredibly low volume demands, which would make starting out much harder than on Earth (even with Over Crowding).
Alternative Concept: - Veteran Players come to a Gentlemens' Agreement to not mine resources on Earth, allowing new Corporations and Players an easier start. |
11/22/2017
Topic:
Galactic News Network
erraticombatant
|
The continued disregard of civilian life is a disgrace to all humans. Emperor Thrawn, and all those involved in the bombardment of Earth should be ashamed of themselves. |