Naills

all messages by user

5/2/2016
Topic:
The Alpha Test v2 reporting thread

Naills
Naills
Doctor Dread wrote:
Naills wrote:
Think i may have found a bug, create a group and add a transport to it, upgrade the transport to lev 2, the max capacity for the group remains at 500 and it will only pickup that many resources.


That may be legitimate. I assume if you pull that unit out and put it back in it corrects itself?


yes i had groups where i added a already leveled up transport and they're fine.
5/3/2016
Topic:
The Alpha Test v2 reporting thread

Naills
Naills
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?
5/3/2016
Topic:
The Alpha Test v2 reporting thread

Naills
Naills
Masdus wrote:
Naills wrote:
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?


Pretty much. The resource node is over used.


Seems harsh im penalised cause one person has build 10 of the same building. The penalty should be based on the number of players using it, not the number of buildings (although a further penalty if a person has more than one building themselves there could also apply).
5/3/2016
Topic:
The Alpha Test v2 reporting thread

Naills
Naills
Doctor Dread wrote:
Naills wrote:
Masdus wrote:
Naills wrote:
how does the overcrowding penalty work? someone has built 10 buildings where I have 1 and im getting -185%? why am I getting penalised I'm guessing for the other player having 10 buildings?


Pretty much. The resource node is over used.


Seems harsh im penalised cause one person has build 10 of the same building. The penalty should be based on the number of players using it, not the number of buildings (although a further penalty if a person has more than one building themselves there could also apply).


It goes by the amount of production against the resource. After 1000 production total in the location by anyone, the penalty starts to kick in. The other person is either trolling you (in which case maybe you should attack it an, or doesn't realize what he's doing =)

The penalty increases what it costs all the structures that are mining it to run every turn. At 200% its like you are paying TRIPLE to mine the resource. you might as well move to a resource that is half the value!

I say halt production on your buildings and just raid the other guy with like mechanized units and take his product to sell


I would raid, but there's lev 10 terran corp units here, not going to be easy
5/5/2016
Topic:
playing the,pirate

Naills
Naills
The,ability to hide who a ship or unit belongs too. any unit or ship set like this would be attacked by everyone as would be seen as being a pirate or bandit
5/8/2016
Topic:
I would like to know

Naills
Naills
structures that produce resources can auto sell to the city
6/14/2016
Topic:
Logistics too low

Naills
Naills
Now each factory level counts towards your logistics limit I seem to spend all game just waiting to upgrade my hq so I can upgrade my factories. I feel the limit is way too low atm.
6/14/2016
Topic:
Logistics too low

Naills
Naills
Reducing the penalty or giving 10 per lvl could work. I'm just sitting waiting 200 turns for hq lvl 3 before I can increase production.




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