CmrdRowen

all messages by user

4/26/2016
Topic:
The Alpha Test v2 reporting thread

CmrdRowen
CmrdRowen
Tutorial 10 doesn't complete after deploying a structure outside of HQ city
4/26/2016
Topic:
Products info on guide page

CmrdRowen
CmrdRowen
Is it possible to add a manual page with raw materials and intermediates required to make tier 2 and tier 3 products ? It would help a lot planning production chains !
4/26/2016
Topic:
Products info on guide page

CmrdRowen
CmrdRowen
thanks for the info
edited by CmrdRowen on 4/26/2016
4/27/2016
Topic:
The Alpha Test v2 reporting thread

CmrdRowen
CmrdRowen
I have exactly 680 units of water that pop out of nowhere in my stockpile
4/27/2016
Topic:
The Alpha Test v2 reporting thread

CmrdRowen
CmrdRowen
Doctor Dread wrote:
CmrdRowen wrote:
I have exactly 680 units of water that pop out of nowhere in my stockpile


I cant track exactly where it came from unless I'm there looking at it on the turn that it happened on so it's a little hard to debug. Also you've got a complicated arrangement. You've got a water purification that's force selling on 14 units a round, while the factory is producing like 20+, and a bank in the same location sucking out 6 give or take a transport that's moving stuff from Memphis also(?)

It's suspicious that Baston had a magical water problem on Neptune around the same time, I can't imagine how they are related if they are not in the same location but he did load a transport with 680 water. I have to take a look at that and see what I can find.


Yes, I don't want water surplus so bank production and local sales balances water production (I'm not carrying water with transports though...)
edited by CmrdRowen on 4/27/2016
4/28/2016
Topic:
The Alpha Test v2 reporting thread

CmrdRowen
CmrdRowen
yup, game "paused" at turn 389, it seems
4/28/2016
Topic:
Game is stuck

CmrdRowen
CmrdRowen
we already know that, check the bug reporting thread
4/30/2016
Topic:
Orders and Priority

CmrdRowen
CmrdRowen
I jumped into producing components and I'm having a hard time to manage all the chains but I noticed something :
when a transport is told to pick up good at a location while the factory producing the said goods auto-sells a part of them, the transport takes all the goods stockpiled + the ones just produced, which means that the factory sells zero and your transport takes more stuff than he should.

I was thinking about a priority system, where orders such as "sell" or "pick up", etc... would have a priority number and will be executed following that priority hierarchy.
4/30/2016
Topic:
Sell amount over X

CmrdRowen
CmrdRowen
It could get really handy in some situations
5/1/2016
Topic:
Indicate loop time

CmrdRowen
CmrdRowen
It would be nice to have somewhere an indicator near the loop order that gives the amout of turns an order loop takes. That would make logistics planning very handy.
5/1/2016
Topic:
The Alpha Test v2 reporting thread

CmrdRowen
CmrdRowen
Is that normal that a structure cannot sell more than 197 units, regardless the level ?
5/4/2016
Topic:
The Alpha Test v2 reporting thread

CmrdRowen
CmrdRowen
I made recently a few order loops, they're stucked at the "loop" order.
5/4/2016
Topic:
The Alpha Test v2 reporting thread

CmrdRowen
CmrdRowen
Doctor Dread wrote:
CmrdRowen wrote:
I made recently a few order loops, they're stucked at the "loop" order.


Do you have two loop orders right next to each other? The system will only execute one loop order in a turn, advancing to the next loop order and waiting till next turn before executing it. Otherwise it can death spiral into an infinite loop if setup strangely.


Nope, one loop order, but it's set to repeat the orders only twice.
EDIT: it seems to be solved now, but I didn't change anything.
edited by CmrdRowen on 5/5/2016
5/6/2016
Topic:
Guild Storage/Market

CmrdRowen
CmrdRowen
What about a building with a "limited" capacity where all guilds members can put/sell and take/buy some commodities ?
5/6/2016
Topic:
Distribution center

CmrdRowen
CmrdRowen
Look right there :

http://forum.baronsofthegalaxy.com/topic78-instead-of-factories-selling.aspx
5/6/2016
Topic:
The Alpha Test v2 reporting thread

CmrdRowen
CmrdRowen
I have a transports (BananaCarrier8) with an order to drop off a set amount of goods (10) and then, to sell all that remains but actually, it drops off his whole cargo instead of 10 units.
6/7/2016
Topic:
The Alpha Test v3 reporting thread

CmrdRowen
CmrdRowen
View screen > industry tab
horrible typo there : "civiian services"
6/10/2016
Topic:
Min 3 letters.

CmrdRowen
CmrdRowen
Seldon wrote:
Same story with '

in ingame posts too, alongside most symbols, which is annoying and looks like something different from what you ment... time to sustract by adding a nice '\' ? or escaping methods from some frameworks could do the work.
6/10/2016
Topic:
The Alpha Test v3 reporting thread

CmrdRowen
CmrdRowen
Is it a feature that we can't set production to 10% or just a line forgotten ?
6/14/2016
Topic:
The Alpha Test v3 reporting thread

CmrdRowen
CmrdRowen
It's impossible to upload a picture for player avatar or company logo




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