Doctor Dread Administrator Posts: 1478
6/7/2016
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This is the official bug reporting thread for the Alpha Test v3. The game was just launched today 6/7/2016
- Structures deployed with ACP were not able to Sell for about 25 turns then suddenly working. Apparently an old bug that was never noticed before. This has been corrected 6/8/2016
edited by DrDread on 6/8/2016
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CmrdRowen Posts: 47
6/7/2016
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View screen > industry tab horrible typo there : "civiian services"
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Doctor Dread Administrator Posts: 1478
6/7/2016
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I have corrected it. I hope that's the biggest bug you all find in this Alpha run =)
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Zandar Posts: 4
6/8/2016
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Selling from production buildings appears to be broken. My HQ is selling just fine, but my new Metal Mine in a different city is simply accumulating resources despite being set to sell all basic metal and being in a large city.
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Doctor Dread Administrator Posts: 1478
6/8/2016
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What corporation are you? (I'm not at home and can't see the database directly) . Other players have remote structures that seem to be selling just fine.
The structure does have to be in a city or it cant sell to anything, you mentioned that. The only other thing I can think of is if you're trying to sell in a city where other people are selling also and you are exceeding the maximum you can sell in a single turn (the Volume of that product in that city) but even then, the sell will split between you. I would love to take a look =)
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Baston Posts: 40
6/8/2016
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I confirm the bug : I have a chemical plant on Uranus 3 and I can't sell the ressources using it. I'm alone on this town. I will try to sell products with the chemical plant located at my HQ, to see if the problem is remote structure, or the production building itself. I will edit as soon as I know.
Edit : the problem is indeed remote structure, the chemical plant located at my HQ can sell without problems. edited by Baston on 6/8/2016
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Doctor Dread Administrator Posts: 1478
6/8/2016
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Definitely have to look into this tonight. Very strange bug as I don't think we messed with the selling aspect of structures at all.
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Baston Posts: 40
6/8/2016
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Huu ? The chemical plant finally started to sell ressources, after 25 turns of doing nothing.
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Masdus Posts: 68
6/8/2016
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I had the same, thought it was related to the fact I was upgrading the facility.
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Doctor Dread Administrator Posts: 1478
6/8/2016
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This should be fixed now. This was apparently a bug through all the Alpha tests unless I'm having a memory loss. I don't think I've changed the code that deploys structures since forever but it was set to deploy the structure in a "Construction Mode" and then wait for its build time, 25 turns, before activating. That was how they were originally going to work. The fact that they were producing is probably because structures in "Construction Mode" haven't been coded against t in forever also. I have a feeling that no one noticed this problem because the structures were "Constructing" in 10 turns then correcting themselves. Anyway this shouldn't happen anymore and I'll fix the ones that are currently in limbo
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CmrdRowen Posts: 47
6/10/2016
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Is it a feature that we can't set production to 10% or just a line forgotten ?
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Doctor Dread Administrator Posts: 1478
6/10/2016
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No, 10% is when you halt production entirely =)
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Seldon Posts: 4
6/11/2016
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A graphical bug: when I view my planet (Mars), the mouse pointer starts acting weird. The yellow marker is not where the mouse pointer is, but way lower on the screen. Just to make it clear: the mouse pointer and the yellow square are not in sync.
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Doctor Dread Administrator Posts: 1478
6/11/2016
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I see this happen on mobile phones. when you are zoomed in at all on the phone this sort of thing happens. I read about it and there is no 100% cross browser solution short of forcing the screen to not zoom. I haven't seen this happen on PC Browsers but I think I have seem what you're describing before. DOes refreshing thepage correct itself?
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Seldon Posts: 4
6/11/2016
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I'm using Chrome. Refreshing corrects the problem. I still love this game!
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CmrdRowen Posts: 47
6/14/2016
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It's impossible to upload a picture for player avatar or company logo
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Doctor Dread Administrator Posts: 1478
6/15/2016
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CmrdRowen wrote:
It's impossible to upload a picture for player avatar or company logo
I was able to, I mean people are doing it also. Are you using an image that's too large? Are you getting an error or is it just not doing anything after you hit "Upload"?
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CmrdRowen Posts: 47
6/15/2016
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it's not doing anything, and the avatar size is 100*70
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Doctor Dread Administrator Posts: 1478
6/15/2016
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Are you using the browse button to select a file then hitting the upload button? The only other thing it might be is that the file itself is too large like in bytes but if the image is only 100 by 70 that's unlikely
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Seldon Posts: 4
6/15/2016
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Ok, one more bug. When I am issuing orders to my transporters, if a turn ends, I am being kicked from the orders menu, to the Assets page.
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