eccheccazzo

all messages by user

11/28/2016
Topic:
Mouseover labels

eccheccazzo
eccheccazzo
Mouseovering on icons there shoulbe be a little label saying what's that about.
Very good for newplayers but also as a reminder for advanced players.
Right now I'm reading some values that I have no idea what they are about.
11/28/2016
Topic:
Upgrading a structure

eccheccazzo
eccheccazzo
When upgrading a structure it would be good if it says in advance what are the benefits and cons, e.g. production bonus, cost per turn, etc.
This information should be under your nose, not on a separate guide.
11/28/2016
Topic:
How long is a turn IRL?

eccheccazzo
eccheccazzo
What is (or what is more likely to be?) the real life equivalent of one turn?
One day? One month?
I somehow need this information for immersion. smile
11/28/2016
Topic:
Graphic "glitch"

eccheccazzo
eccheccazzo
Minor thing, but still:

11/28/2016
Topic:
Typos in the Game Guide

eccheccazzo
eccheccazzo
http://baronsofthegalaxy.com/home_guide.aspx

Many of these events have a cooperative or competitive quest-like nature them and

It also shows a thick line on planets to show you wHere the boundary for ground units is.

It shows totals for city populations, resourceS, industry

It also shows colored corners in locationS in which your corporations has assets.

ResourceS - Shows a count

Industry - Displays the count of structures and total production of every product being manufactureD on the Viewscreen.

20 different kinds of fruit and vegetables can Be farmed from a Field location.

For example, transport units are usually giveN orders to pick up products


http://baronsofthegalaxy.com/home_guide.aspx

sepArated by events such as unstable wormholes.

"Centauri System"").

Each star can have up to 10 planets in the same system. Each planet has a roman numeral that indicates its orbit from the star (how many spaces away it is) : / ; / . a planets orbit greatly influences the type of planet it can be.

Average values for every resource except Fields and Pastures of which is has very high. (wut?)

but these planets specialize is the highest values for Metal resources of any planet type.

there are A couple more space (but maybe it's ok too without the "a", not 100% sure here)


The Natural beauty of this planet

This planet has lower than normal gravity, making

animals here increasingly "Active".

Nowhere To Hide -

t
hey will have questions marks over them


Hrmmm... ok, I stop here, I'm bored.
11/28/2016
Topic:
Typos in the Game Guide

eccheccazzo
eccheccazzo
I used colors for clarity but the forum doesn't display them, sorry.
11/28/2016
Topic:
Mouseover labels

eccheccazzo
eccheccazzo
Yes I just mean textual hints over various icons.

Examples:
Assets page, select HQ, near HQ' name there's a kind of shield and then "500 / 100%"; mouseovering on the "shield" should tell me what those values are.
After that there's a grid icon and then a value of "1"; mouseovering on that icon should tell me what this value is.
Then there's a "factory" icon which says "Rare Woods", so I guess it says what my headquarters are currently producing, but still a hint would be cool.

Any single icon regarding the resources should have this too. Most of them are self-explanatory, but still you can't really remember the meaning of every resource icon. The "chemicals" icon for example could really be anything.
11/28/2016
Topic:
Upgrading a structure

eccheccazzo
eccheccazzo
Sorry I didn't really understand what you want to do, but whatever the solution, yes, I just meant simple data / stats like:
bonus production : + X % (or from X% to Y%)
edited by eccheccazzo on 11/28/2016
edited by eccheccazzo on 11/28/2016
edited by eccheccazzo on 11/28/2016
11/28/2016
Topic:
How long is a turn IRL?

eccheccazzo
eccheccazzo
Yes one day is what I thought.
Yes too much realism in general is bad, but it felt weird earning $ 7'000 every 10 minutes at the start of the game. Now it makes more sense! smile
11/29/2016
Topic:
Picking resources in the same city - turns waste

eccheccazzo
eccheccazzo
I have 3 orders each one picks up different resources from the SAME city.
These orders waste 3 turns. This makes no sense to me.
Especially since if I use "pick all products -> everything" it would take just one turn.
The think is that you don't always want to pick up all the resources.
edited by eccheccazzo on 11/29/2016
11/29/2016
Topic:
Picking resources in the same city - turns waste

eccheccazzo
eccheccazzo
Ugh, just noticed it's the same for selling. 30 minutes ( or 3 days, considering the other topic ! ) to sell 3 products in the SAME city?
Weird.
11/29/2016
Topic:
Picking resources in the same city - turns waste

eccheccazzo
eccheccazzo
I mean it doesn't seem much profitable then, comparing to selling to my own city. But I should do some calculations to be sure.
11/29/2016
Topic:
Sending a message to yourself

eccheccazzo
eccheccazzo
Sending a message to yourself (e.g. for memos) gives this error:
There has been an Error with the website
Please try again in a few moments or contact us as at:
drdread@baronsofthegalaxy.com
11/29/2016
Topic:
Picking resources in the same city - turns waste

eccheccazzo
eccheccazzo
Thinking about it, this forces me to use more transportation vehicles, which makes actually sense.
So yeah, forget this thread. Ahahah
11/29/2016
Topic:
Selling everything once

eccheccazzo
eccheccazzo
On my HQ, I set sell everything of one product. I set "Only once", but it keeps selling it every turn anyway.
Dunno if I'm doing something wrong or it's an actual bug.
11/29/2016
Topic:
Selling everything once

eccheccazzo
eccheccazzo
This happens when I choose "max" for the value. If I set a specific value, then it works, it sells it only for one turn.
11/29/2016
Topic:
Loop order fail

eccheccazzo
eccheccazzo
Sometimes when changing orders, a Loop may refer to an order that doesn't exist anymore.
I noticed this late and my transportation vehicle was standing still.
So it would be cool to have some kind of warning, not sure where to place it.
With no doubt in the orders page the loop order should get a red warning or something when it's incomplete.
11/29/2016
Topic:
processsing turn message

eccheccazzo
eccheccazzo
Another minor and probably subjective thing. You shouldn't be redirected to a separate page which says the current turn is being processed. You should get the same message on the existing ASP page, so if one reloads, it will actually reload his last action. Also I've found myself reloading that page numerous times just to realize I had to click somewhere else.
11/30/2016
Topic:
Loop order fail

eccheccazzo
eccheccazzo
Atlashan wrote:
loop order disappear when you use pre defined orders via from load list

Exactly, forgot to mention that.
11/30/2016
Topic:
Selling everything once

eccheccazzo
eccheccazzo
Oh, I see.
Yes it should probably be more clear than as it is now.
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