12/27/2017
Topic:
Sirius System Provisional Charter
Zilchus
|
We, the corporations of the Liaison Federation, have come to the uninhabited system of Sirius with the intention of establishing control early and ultimately founding a free trade economy comparable, and hopefully superior, to that of Sol.
To that end, we will be establishing temporary trade restrictions as necessary in order to found sustainable cities on the various planets of the system.
We do recognize that there exist two mysterious artifacts in the system.
We do not, at this time, place any restrictions on the research of said artifacts.
We reserve the right to do so in the future should overcrowding become a detriment to the growth of the system as a whole.
Should such measures be taken, those coporations with existing research facilities at the time of this provisional charter shall be given special consideration. Namely: Exordium Inc Galactic Tobacco LLC Hunter nynoxaff Mithgen PotatohoeFarmers StarCorp
We as a collective do not intend to abandon the Sol system and will continue to strive for its improvement. It is our hope that these actions will be viewed favorably by the peoples of the Galaxy and that we can all continue to work together to the betterment of all worlds.
Should any wish to formally join us in our endeavors -- by inclusion in the Federation or as a corporate ally in the Sirius system -- or to make a request for exemption regarding trade legislation, please contact: Zilcus Founder and CEO Zilcorp Liaison Federation Director
Trade Legislation:
Intra-System: All in-system trade is open at this time. The Liasion Federation reserves for itself the building and maintenance of all Civilian Services, Including Spaceports and Warp Gates.
Inter-System: All imports are welcome at this time. Be advised, volumes are low in existing cities. Exports to other systems should be composed of Tier 3 products only at this time. |
1/30/2018
Topic:
Viewscreen Issues
Zilchus
|
This is very, very frequent for me. Across browsers and devices. It only happens when viewing demand at a city for me and last for an indefinite number of turns. |
1/30/2018
Topic:
Production Changes Not Sticking
Zilchus
|
I've been encountering an issue with increasing frequency in which changes made to production on structures do not go into effect as they should. I've verified with others users that this is an issue for them as well. Often, I make a change to production and the display indicates that production will be switched; however, when the next turn rolls around any indication of this change is gone.
Sometimes I catch it pretty quickly, other times I don't notice for far too long and it causes problems. edited by Zilchus on 1/30/2018 |
2/2/2018
Topic:
Production Changes Not Sticking
Zilchus
|
My guess is that it's appearing to be switched on the client and never making it back to the server. Let me know if I can help you track it down. |
2/2/2018
Topic:
Alert Beacon
Zilchus
|
That would be awesome. |