rtucken Posts: 7
6/28/2016
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Turns have fallen over
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CmrdRowen Posts: 47
6/30/2016
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Under the "more info" tab in HQ, I found some typos : - Small Applicances - Pharmacuticals - Restaraunt
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Masdus Posts: 68
6/30/2016
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When selecting specific units to load/unload, the page tells you that you can select a maximum of 10 units. The maximum is actually 5
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CmrdRowen Posts: 47
7/4/2016
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Some forums topics gets deleted while still active
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CmrdRowen Posts: 47
7/12/2016
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When upgrading, setting a production change (from halt) and a buy/sell order on a single factory, new settings for the production change is canceled on the next turn. EDIT: retried on the same factory, the production change gets droped when launching upgrade on the same turn. edited by CmrdRowen on 7/12/2016
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ChaChaCharms Posts: 167
7/15/2016
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All city populations are now only 8 ppl. Needless to say this has dramatically affected every corps bottom line.
-- Never trust anything that can think for itself if you can’t see where it keeps its brain..
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Doctor Dread Administrator Posts: 1478
7/15/2016
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ChaChaCharms wrote:
All city populations are now only 8 ppl. Needless to say this has dramatically affected every corps bottom line.
I have a feeling this was one of the events affecting population but with the math done incorrectly. I'll figure out which one it is tonight and put the populations back
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+1
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Jazzek Posts: 57
7/16/2016
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I thought you couldn't be both ruler of a city and ruler of a planet?
5473 | | | 122068354:190430958 | Sell | Rulership | | +4,498 | 5473 | | | 122068354:190430958 | Sell | Rulership | | +1,784 |
Emperor of Odegard II Ruler of Sno
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Doctor Dread Administrator Posts: 1478
7/16/2016
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Jazzek wrote:
I thought you couldn't be both ruler of a city and ruler of a planet?
5473 | | | 122068354:190430958 | Sell | Rulership | | +4,498 | 5473 | | | 122068354:190430958 | Sell | Rulership | | +1,784 |
[font=]Emperor of Odegard II [font=]Ruler of Sno
I changed it at the last minute. It doesn't show Tangoor dynasty as ruling both though when it comes to his titles. Have to check that
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Doctor Dread Administrator Posts: 1478
7/16/2016
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Doctor Dread wrote:
Jazzek wrote:
I thought you couldn't be both ruler of a city and ruler of a planet?
5473 | | | 122068354:190430958 | Sell | Rulership | | +4,498 | 5473 | | | 122068354:190430958 | Sell | Rulership | | +1,784 |
[font=]Emperor of Odegard II [font=]Ruler of Sno
I changed it at the last minute. It doesn't show Tangoor dynasty as ruling both though when it comes to his titles. Have to check that
There was a bug in the City rulership that cleared Tangoors planetary title as soon as he was re-elected for Sno on turn 5502. That should not happen anymore.
We'll clarify how the system is set up now:
At first we had it so you can only have one government title but that was changed recently. You can have one OF EACH TYPE now. You can be ruler of a city, a planet and a star system.
If you move your Corp HQ outside of your ruling city, you will lose that city title, if you move it off the planet you'll lose the planetary title same with system. You can lose a re-election for a city but still maintain your Planetary title, same goes for Star Lord if you lose the planet. The eligible candidate for city rulership is anyone who has a Corp HQ in that city. For planetary rulership the eligible candidates are the city rulers on the planet AND the current planetary ruler (in case he has no city title, he can still be re-elected). Everyone on the planet with industry can vote on who the planetary ruler will be based on their industry. Star lords work similar to planetary election, The candidates for Star Lord will be the current Planetary rulers AND the existing Star Lord (In case he has no planet title). Everyone with industry in the entire star system can vote for the Star Lord.
Also, currently it takes 3 city rulers on a planet for a planetary election to activate. It will also take 3 established planetary rulers in a system before the star lord election will activate. This number may go up in the future.
Moons currently are handled exactly like any other planet in the system. This MIGHT CHANGE in the future where the cities on moons are considered to be cities on their orbiting planet. that would mean there could not be a planetary ruler for a moon. I might do a vote in the forum for that one =)
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Shooer Posts: 22
7/17/2016
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The turn seems to be stuck on turn 5563. It seems that it's been stuck on that turn for some time now.
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Doctor Dread Administrator Posts: 1478
7/17/2016
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Shooer wrote:
The turn seems to be stuck on turn 5563. It seems that it's been stuck on that turn for some time now.
Its back up. Thanks for catching it. Integer variable set to small couldn't handle the big numbers of production that is happening.
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SkyShepherd Posts: 7
7/27/2016
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I have recently upgraded a freighter to lvl 5, only upgrading cargo, and it still at only 10k of cargo space. This is compared to my other lvl 4 freighters with 15k of cargo space.
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Doctor Dread Administrator Posts: 1478
7/27/2016
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SkyShepherd wrote:
I have recently upgraded a freighter to lvl 5, only upgrading cargo, and it still at only 10k of cargo space. This is compared to my other lvl 4 freighters with 15k of cargo space.
The upgrade amount was changed weeks ago. It doesn't increase cargo by 50% per level anymore, it only goes up by 20% per level now. Your older freighters are still using the old amount, If you upgrade them they will correct themselves. We're going to be resetting the game for an Open beta in a few days though.
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