Maharava

all messages by user

12/21/2017
Topic:
Reduction of Storage fees

Maharava
Maharava
That's all good, you have a life to live too Big Grin
12/22/2017
Topic:
Guide To Contracts With Pictures

Maharava
Maharava
Doing the StarLords work, Infinite
edited by Maharava on 12/22/2017
12/22/2017
Topic:
Flagships

Maharava
Maharava
I'd like to see Flagships in the game - powerful, customisable warships that, naturally, have some decent limitations.
I daresay this'd be a pain to implement, but hear me out:

Pros:
In addition to the standard level-up options, I think being able to select what the ship is effective against would be interesting. Some corps would build a Flagship that annihilates ground forces, whereas others might go for a fast raiding-style ship designed to take out escorts and freighters, or perhaps a monolith-killer. Each level, you'd be able to put 'points' into its effectiveness table (I daresay Seren has a cost-to-effectiveness ratio for ships, so I'd hesitate to put a number to the 'points' yet).
Boosts other ships/units in the same Fleet - this could even replace the above idea if that's too hard to implement. Each level you could power up a bonus, giving allied units slight health regen, extra damage, making enemies get the bad random effects more often, etc.

Cons:
One per player at any time, naturally.
Non-salvageable, and no refunds if it blows up.
Requires level 10 Shipyard, possibly level 10 Corp HQ

Balancing would be difficult, but worth it I think, and I know as a community we would tell Seren if we found an overpowered use for it rather than exploit (well most of us, anyway).
As an additional way for Seren to earn money, it could also have a micro-transaction - pay a couple dollars and get a new icon/image for it. Or even be able to upload one for that added awesomeness.

All thoughts welcome and wanted, naturally.
12/25/2017
Topic:
Private Messages not Flagging

Maharava
Maharava
Sometimes when someone' responded to me, I won't get an orange notification.
This mostly occurs on longer conversations - say I'd sent a message, they respond, i send them another. There next reply won't flag for me.

Anybody else getting this?
12/26/2017
Topic:
Other Forum Chat

Maharava
Maharava
Posted this a while back in the wrong spot. What about a forum section for random chat? So I can talk about Aurora 4x, find out who plays PokeMMO or follows the EM drive, that sort of thing.
12/26/2017
Topic:
City Megastructures and some other fixes

Maharava
Maharava
"
  • Storage costs for your product is not half price when stored at your Corp HQ location. Product on ships as cargo never costs anything."

Do you mean 'now' or not is correct?


Great work Seren, we don't deserve you Big Grin
1/1/2018
Topic:
Carrier Loss

Maharava
Maharava


So apparently losing a carrier mid-battle breaks the universe. 246 messages in one turn
1/1/2018
Topic:
Carrier Loss

Maharava
Maharava
On an unrelated note, can we have a delete-all button for messages please? Or even a check-box system so I can click them all THEN delete, as opposed to waiting for the page to reload each time?
1/4/2018
Topic:
Distribution Centre - a suggested modification

Maharava
Maharava
I fully support DBCs getting more transaction slots Big Grin
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