9/23/2016
Topic:
Buying
Cainon
|
I bought 1000 Accessories at the value of $34 it should have costed me $68 dollars for 1 unit equalling $68000 but I found I paid $315100 dollars for the product. I have check all my orders of my units and that was the only thing I was buying at the time.
I also bought 1000 Small Appliances for value of $19 dollars a unit which should have been $38 dollars each equalling $38000 but paid $167130 for this product I found this today I have been being buying stuff from Cities when they have been under 20 dollars a unit and selling them where I can make profit so far it is the only time I found this to happen.
Is there a reason for this. edited by Cainon on 9/23/2016 edited by Cainon on 9/23/2016 |
9/23/2016
Topic:
Buying
Cainon
|
Looking below just would like to understand the principles for buying from cities and why the extra cost involved? Paid $160 for 1 unit of Small Appliances and paid 340 for 1 unit of Accessories. A factor my cost of $16 and $34 x 10 at the city of Bonnie and Otis instead of the factor x 2
7983 | | FRI BTIN FLGS | Otis | Buy | Small Appliances | 429 | 16 | -160 | -68,640 |
7993 | | FRI BTIN FLGS | Bonne | Buy | Accessories | 12 | 34 | -340 | -4,080 |
edited by Cainon on 9/23/2016 |
9/23/2016
Topic:
Buying
Cainon
|
Thankyou and now I understand |
10/1/2016
Topic:
Turns error?
Cainon
|
Hi Doc game is still Stuck |
10/2/2016
Topic:
Storage
Cainon
|
How much does Storage cost as I found my cost went quite alot yesterday from 1,000 to 100,000 so I have halted my production most places to wait until I sold enough products. Is there a way we will be able to keep the cost down besides not having much stored. |
10/3/2016
Topic:
Cargo overload
Cainon
|
My Frigate is carrying to much it Cargo Capacity is 2000 but it is carrying 3176 just reporting the bug. edited by Cainon on 10/3/2016 |
10/3/2016
Topic:
Cargo overload
Cainon
|
Some orders I do specific amount as I want them to carry two types of resources the others I use auto fill. That is the only one I know of so far |
10/3/2016
Topic:
Load/Save Military Order and Product Salvage
Cainon
|
My only question will be people who go on holidays how do they stop getting liquidation or for moving as in my case at the end of the year. |
10/4/2016
Topic:
Cargo overload
Cainon
|
I found the other one it was in transit did not look at it until now. I found that it was from my one metal mine in the wolf system with my Resource Precious metal both times it was over the limit at wolf IV 3:9. I have no contracts on them not many people there yet to hold contracts anything else you want to know. My FRE BTIN 2. I have FRE BTIN 3 collecting from Wolf it has cargo up to 10000 so I will let you know if it overloads from the same place although just picking up Basic metal from there. |
10/4/2016
Topic:
Cargo overload
Cainon
|
My Freighter pick up 10000 with the exact amount but it was Basic Metals not Precious Metals let you know when I pick up more Precious metals from that Mine. |
10/6/2016
Topic:
Consumption of Resources excluding Sol System
Cainon
|
I would like to ask you about consumption of a resources for a city and its demand. I see most Cities are loosing population most of their resources are in very high figures, Population have declined Canmer is at 90k Western 90k in the Gulyaev system and are examples once western I was selling resources to quite frequently. Ary and Dublin and Musca in Odegard System have also declined and see them also getting to 90k withing the next one or two weeks.
My other example is Kent I just sold 2500 spices over the past day to Kent with has a population of 4.3 Million people and I have not made a dent in the Demand for that Resource I also sold some Veg and Fruits there but I can see that this city will also diminish overtime.
What do you work your demand off for Resources and Civilian Services. |
10/7/2016
Topic:
Consumption of Resources excluding Sol System
Cainon
|
A good Example at the moment is Pluto I am selling Heavy Metal it started at a cost of around 500 after I have sold 10000 units of Heavy metals it has come down to about 300 at the moment. The only bad thing is that it is the whole planet not just one city but I think it has been the best ratio for supply and demand and actually seeing some gain for the City.
Why I am asking is that I actually supplied 7000 spice over the course of week to Kent I should have seen a drop in its demand especially with only 4.3 Million people.
I also agree you will not get anyone building Civilian Services in the game unless you have your HQ in that city as it is not worth the effort way around would be to put a Civil Services Building into the game able to build all the infrastructure and Civil Services that a player can build in a city which produces all. edited by Cainon on 10/7/2016 |
10/25/2016
Topic:
Product Type Reduction and Service Buildings
Cainon
|
Just a small suggestion would be to have 3 x of Areas for your food types
Example: Pastures: Beef Lamb, Pork, Poultry Seafood (Instead of Fish) and maybe Dairy Farms: Vegetables, Cotton, Sugar, Wheat, Rice Plantations: Tabacco, Spices, Coffee, Tea, Fruits
It is just a idea It will mean to open up another Area on the each planet but will keep them seperated from overloading.
It also give you specific areas on planets
EG: Earth like Planets will have more farming areas and greater output. where as Forrest Planet would more likely be better for Plantations and have them as a greater output. |
10/28/2016
Topic:
Product Type Reduction and Service Buildings
Cainon
|
My other suggestion is to make gas giants uninhabitable only to be mined for the chemicals which will decrease the cities in all systems. Maybe Volcanic Colonies as well we dont have the technolgy yet except for mining them.
Ice plannets and if you have Ocean Planets in the game then it should be seafood(fish) in abundance maybe Exotic plants in a way. (Example is fish farms and because they have water). Desert planets no fish but Pastures for Meats. Plants should be there aswell. |
10/28/2016
Topic:
Selling products
Cainon
|
At the moment you can only sell around 10 units of products per turn to a City with only 90k of people would like that increased to 50 units of products for 90k people to give incentive to players to stop and sell their products there. Time is money in this game. |
5/13/2017
Topic:
Food and population growth
Cainon
|
Also Water would be in that category. |