Cainon

all messages by user

2/11/2016
Topic:
Espionage

Cainon
Cainon
Thanks for you email on Kickstarter and I did not read the guide until now.

I have a question for Espionage in the game eg both Corporate and Military and although it can not be done in Sol System Sector 1 but in the Frontier it could become useful.
2/19/2016
Topic:
Where did you hear about Barons of the Galaxy?

Cainon
Cainon
You have not got your game in the kickstarter section of spacesimcentral as other games do.
4/26/2016
Topic:
Comsuption of Products and Resources

Cainon
Cainon
I would like to know when will we see consumption of the cities and the amounts that cities will require for growth and what products cities must have to survive off food water and factors that will contribute to growth or decline. My suggestion to would be in the Sol System only That Cities falls below 15 percent it moves automatically back to 50 percent of the resources so that they do not run out only the cost of the product changes. (The Government actually does something for the system)
5/6/2016
Topic:
The Alpha Test v2 reporting thread

Cainon
Cainon
I have been away for about a week to let you know that my Transports were carrying about 6000 Items when the cargo capacity was 500 and had to empty them over time to use them again. I also found that I had negative number of - 1002 water on one of my transports which I had to pick up water to fix the problem.
5/7/2016
Topic:
I would like to know

Cainon
Cainon
Can you build structures in other cities without your HQ being there?
5/7/2016
Topic:
I would like to know

Cainon
Cainon
Thankyou can you Cell using that city using that ACP.
7/7/2016
Topic:
My suggestion for the game

Cainon
Cainon
I have enjoyed the game although I would like to see consumption of materials for your mines and farming. Farming should require water 1 unit of water for every turn to grow your crops for the animal breading and so forth. Mines should need Mining equipment that may be 1 unit of mining equipment and large and light trucks should be needed for 100 turns for mining equipment to mine and 1000 turns for the trucks . Building your ships and structures should require you to have the components to build your Ships and structures.

Cities should consume 10 units of water every million people. 10 units of food for every million people. Given that it should be a variety of foods they need to keep the population happy. 4 types of food will maintain your population but zero growth why 6 or 7 types of food makes them happy and growing. Power for the city is the other.

The last thing I do recommend is all resources are available for the barons at the moment I would like to see 4 Resources that are rare to find along with Artefacts as there is not much to fight over in the game at present and we all don't need to fight each other. Resources can be a mean to start wars. 2 luxury resources and 2 strategic resources. (giving pirate factions something to steal) The use of a single City hub for which these are sold in Sol System for a dear price would be the best way in the beginning to do.

The Resource in Hyperspace engines should be rare.

I hope to see these things bought into the game like this.
7/8/2016
Topic:
My suggestion for the game

Cainon
Cainon
You will be able to buy them in the cities in the Sol System as it is Governed by the AIexander Leadership (AI) Keeping up with the supply and demand in the System. But of course that is not available to the Barons once they depart the Sol System.
7/14/2016
Topic:
Cities

Cainon
Cainon
I have not notice until now that population of Sydney has been getting smaller is that because my HQ is there and I have to supply that City to grow.
7/15/2016
Topic:
Cities

Cainon
Cainon
Things will be interesting now on earth and the sol system now
7/27/2016
Topic:
Spawning Terran controlled city in new systems

Cainon
Cainon
I agree and makes sense. In the Sol System I think Cities should be able to be increase in levels but will not decrease in levels to what they are now. Example Los Angles Madrid London should never drop below Lvl 5, Where Sydney should not drop below level 3 but can increase to level 5 especially when this game does open up to everyone and hope you have 1500 barons playing hopefully more I think the Sol System will grow until the Barons make their own claims on the frontier (other systems). To gain power.
7/27/2016
Topic:
Spawning Terran controlled city in new systems

Cainon
Cainon
The other choice is to have Large Terran Federation City for each System or planet for Sector 1 only then it up to the barons to make it happen.
7/29/2016
Topic:
For Beta launch

Cainon
Cainon
I would like to see pricing of products slightly change as I found making Basic clothes costed me more than I could sell them for aswell as to produce.

Lvl 1 to produce basic clothing and not buy any products off others.
Minerals mine (Basic Minerals)
Basic Chemicals factory
Industrial Chemicals Factory
Ceramics Factory
Metal Mine (Basic Metals)
Fabrics Factory
Clothing Factory
Fields (Cotton)
1 x transport

8 x $800 = $6400 each turn Not including transport. This does not include cost of tier 1 products you use to produce the tier 2 3 4 products.

if I create 25 pieces of basic clothes per turn.

Average demand prices are $119 x 25 = $2975 is what I would earn each turn with research a bit more produce upto 30, For selling basic clothing per turn at lvl 1 clothing factory. No profit

lowest demand selling price = $75 x 25 = $1875 No profit

Highest demand selling price = $185 x 25 = $4625 No profit

Highest demand for a product in the game at the moment was Vehicles at $185 dollars and in very high demand

The lowest was $75 dollars which was clothing, someone actually built this in the Sol System this to meet the demand for the cities.

So far their running at a lost of $1775 dollars per turn with the highest demand at the lowest cost your lost $4525 dollars per turn.

EG Products Tier 1 50-160 tier 2 120-240 tier 3 200 - 400.

For me I will stick with the lvl 1 products as I see no profit with tier 2,3,4 products at this stage of the game. Hope you have look at this and have made changes before beta so that adjustments can be made if need be in future.
edited by Cainon on 7/29/2016
7/30/2016
Topic:
For Beta launch

Cainon
Cainon
You dont have to pay Maintenance on the infrastructure?
7/31/2016
Topic:
Buying Goods

Cainon
Cainon
Jazzek wrote:
It appears that the price listed in demand is only for when you're selling the item & there is no way to see what the price is when you want to buy. I bought 1,399 units for 106,324 credits; 76 credits each, however the listed demand price is 41. Am I missing something that will show you the price to buy, or is it a bug, or is the buy price just some random amount higher than what the demand price is?
The buy price is always double what the sell price is. Its not listed anywhere. That number has changed over time but it will probably stay at double. We should probably show that on the Buy/sell tab
7/31/2016
Topic:
Buying Goods

Cainon
Cainon
From the Dr Dredd
8/2/2016
Topic:
Game has stop at turn 500

Cainon
Cainon
Just to let you know
8/8/2016
Topic:
For your information and permission

Cainon
Cainon
I put a small thread on spacesimcentral letting people know this game is up and running in beta.

If you want me to take it off just let me know.
9/2/2016
Topic:
Logistics Cap?

Cainon
Cainon
I think it is a good size the way around it is that upgrades do not cost you in Logistics especially with units. Just the cost of them.
9/2/2016
Topic:
What do you like about BotG?

Cainon
Cainon
The fact that this game is very different to any other MMO browser game. Most Browser games are very similar in structure and design and have the same machanics to play them. The second reason is that not everyone will start the same way and there is alot of randomisation.
12




Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software