6/29/2016
Topic:
Hangars
Masdus
|
Most troops within hanger will fight without unloading. It is not something I prefer to do, since carriers are flimsy. In general it's just not necessary though, you offload your troops in a nearby location, Marshall them and then march to attack. |
6/29/2016
Topic:
Distribution center
Masdus
|
So be smart about it. With the changes to troop logistics it is now feasible to have a lot of lvl 1 transports. I park a transport or 2 in the city with looping pick up and deliver orders, freeing up those more expensive upgraded cargo unit to travel. I also toyed with doing it for general sales in order to have a less variable turn by turn income. |
6/29/2016
Topic:
Spawning new cities
Masdus
|
Odegard Association will be creating more cities on Odegard V soon. |
6/29/2016
Topic:
Odegard Assocation Recognised Claims
Masdus
|
We currently recognise the following claims by corporations outside of our membership
Serendipity - The Pastures at Odegard Va 8:12 - Sole rights to provide the following to the city of Tyraskin - Houses - Spaceports - Night Clubs - Movie Theaters - Parks - Sport Arena's - Resturants - The right to supply crops to Tyraskin (non exclusive)
Tangoor Dynasty - The ranch at Odegard II - City of Sno - Sole rights to supply meat and seafood to Tyraskin |
6/30/2016
Topic:
Odegard Assocation Recognised Claims
Masdus
|
The association recognises Corporations SpectralTeam efforts to educate the populace. Tangoor Dynasty, exactly which resources are you aiming for? The Association is about to start mineral mining operations, and it setting up to manufacture most components |
6/30/2016
Topic:
Making profit with end products or public services
Masdus
|
This in general highlights one of my main concerns with the game. Pricing is determined buy demand only, with little regard for the type of good or the distance of supply. End goods are by far the most profitable (services might be good for cities larger then what we see in Sol, time will tell. But for now the inability to transport their product reduces them). This means that most corporations are focused on trying to produce top tier, and since most players are going off city prices for contract prices, the lower tier items are severely under priced for the profit that can be made from them.
This is pushing the concept of picking a end component and settin up your corporation to be vertically integrated. Unless the mechanics or mindset changes attempting to run a horizontal corporation, that for example produces masses of metal simply leaves you with a corporation that struggles to produce meaninful income. |
6/30/2016
Topic:
Odegard Assocation Recognised Claims
Masdus
|
We do produce water, so we shall look at expanding production there. We are also working to improve our metal supply within Odegard, so I will make sure we don't target resource fields you are already working. |
6/30/2016
Topic:
The Alpha Test v3 reporting thread
Masdus
|
When selecting specific units to load/unload, the page tells you that you can select a maximum of 10 units. The maximum is actually 5 |