Blinkos

all messages by user

8/1/2016
Topic:
Logisitics

Blinkos
Blinkos
In the assets page above the assets list the title reads "Logisitics" instead of "Logistics".
Not sure if it is already reported or not. Still completely confused by the game. You have done an amazing job. Keep it up!
8/2/2016
Topic:
What is the game written in?

Blinkos
Blinkos
Apparently I am going to use this conversation to state that some loads (when choosing what something does, product lists, subproduct lists etc) should be done asynchronously. Dunno how server-stressful it is but it is insanely better user-experiense wise.
8/2/2016
Topic:
Rounds left message consistency

Blinkos
Blinkos
I started a second account (by the way, create a reset account button if possible so someone can reset his progress) cause I thought I liked the chemicals and Uranus more. Anyway, I
happened to have 3-4 upgrades running at the same time. One was an ACP(Structure) which is construction and two were upgrades on existing Chemical Plants.

What I think would be more eye-pleasing would be turns left be kept at a set format. For contruction it is x/y where y is the total and x is the current round. For upgrades it's x rounds left.
The latter seems a lot more appealing that the former. I think that it would help if everything was changed to
"Procedure: x rounds left"
or (if we wanna keep the out-of part)
"Procedure: x out of y rounds left"

Consistency is what I am trying to promote here :P
8/2/2016
Topic:
Where did you hear about Barons of the Galaxy?

Blinkos
Blinkos
A reddit post by you (the developer) saying you just started developing the game. It was a while back.
8/2/2016
Topic:
Rounds time and number of rounds

Blinkos
Blinkos
I wanna talk round time, number of rounds and new player experience.
I am a new player. I created two accounts and played the tutorial both times.
Some things I would like to note before I go into the rounds and time conversation are:

- Completing the tutorial should award a bit more credits in the end (basically sending you off to do 1-2 more things after you are done)
- When someone completes the tutorial he can only quit and wait for credits to increase before he does anything else (pretty much).
- I realise that an old player has more things to handle but newer players should be able to handle less things faster to keep them engaged.

The last point brings me to the core of the post. Rounds and round times.
The tutorial requires about (calculated it a bit but not sure it's correct due to some distances taking longer to cross with the transport) 20 rounds to complete. (Given that everything is done on the spot and no blank rounds are present)
This means that a new player must spend 200 minutes (3 hours and 20 minutes) to actually figure out what the game plays like. And that is only the basics. I know I wanted to see much more when the tutorial was complete.
Now, I am a freak for games like this and was also watching Stranger Things while waiting for rounds to pass so the process went by faster than I expected. But that won't be the case for everyone.
Many people will quit the game the moment they see the first 10 minute counter.
(2 of my friends already did. I am not making this up.)

Also, when you are done with the tutorial the things you can do are:
- Wait to gather enough resources (will take a whole night to make a million or so)
- Start upgrading stuff (in the count of 5+ hours each this is insanely repeling)
- Create a second account, complete the tutorial, go to step 1, loop indefinitely :P

Based on that I think that round times should be shortened down to 5 or less minutes. Given I read the post about the time it takes for everything to upgrade every time the round ends I think that 5 minutes is good enough.
Also, the tutorial should expand on some stuff while people are waiting for 4 rounds to pass so that the cargo transporter sells some water to another city.
I mean, they are waiting 10 minutes. Give them something to read that will keep them in the game. Or include videos that explain stuff like that.

Lastly, I think that many upgrades, constructions and other stuff in the game should have their round counts shortened. First thing to do took over 4 hours of waiting. And that's a building upgrade. I can't really call this engaging.
I would love to see more levels of upgrades and less time between. Starting with 2 rounds each and going up to days of waiting.
Things should flow much faster when you are new. This maintains the balance of things to do and time it takes for them to complete. A new guy has less to do but they are done faster. An old guy has more to do but they require more time.

I hope my english wasn't terrible and I made my point. Always open for conversation. I am waiting 20 more rounds for that first upgrade either way...
8/2/2016
Topic:
Rounds left message consistency

Blinkos
Blinkos
Aaaaah amazing. Thank you very much for the info. Do you happen to know whether I must complete the tutorial again? If that is the case it sounds a bit compelling :P
8/2/2016
Topic:
Rounds left message consistency

Blinkos
Blinkos
Doctor Dread wrote:
Blinkos wrote:
Aaaaah amazing. Thank you very much for the info. Do you happen to know whether I must complete the tutorial again? If that is the case it sounds a bit compelling :P


The tutorial is linked to your corp and can only be done once because it hands out a lot of money. Otherwise people would liquidate and run it again over and over. There is no way to outright DELETE your corporation right now. Eventually it will auto delete if you've become liquidated and haven't logged in for weeks.


That sounds reasonable. Awesome. Might try that instead of creating multiple accounts then.
8/3/2016
Topic:
Homepage Guide section updated

Blinkos
Blinkos
Was planning to create an excel sheet with everything tonight. Thanks for saving me the time!
8/5/2016
Topic:
Noob protection and scaling with more players

Blinkos
Blinkos
So, as I understand it so far you are given a hq at a location in Sol when the game starts which is protected by the Terran Federation. It is similar to the CONCORD in Eve from what I understand in that it helps you defend against anyone that attacks you IN SOL.
What happens though when you leave Sol? And what happens when Sol goes full?
Wouldn't it be more noob-friendly having people complete the tutorial in Sol and THEN moving their HQ to another planet outside Sol? Or have them complete basic quests (build this, build that etc) as a greater tutorial and then moving them out of Sol?
At the moment number of people doesn't seem like a great issue but it can fast become one. It is kind of a turn-off to see a multi billion corp at the same planet as you controlling pretty much everything.
Every noob should be in a noob environment and then try to build his way to the top.

Ideas. I might have not understood the concept of the game well enough yet.
Excuse me if that is the case.

Also I would like to ask anyone that played long enough in the alpha this:

What happens if one player just focuses on the military part and just raids / pillages and destroys bases? Isn't that an unfair advantage given that most people I see focus on the economic part of the game?
8/5/2016
Topic:
Notifications

Blinkos
Blinkos
It would be great if we had a preview of what was completed (Constructions mainly) while we were away.
8/5/2016
Topic:
Noob protection and scaling with more players

Blinkos
Blinkos
I see. Will take my time and explore further then. Thanks for the reponse.
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