10/24/2017
Topic:
Production/Usage charts
Genecho
|
Hi Seren,
I´m currently sitting here with my note book in front of me, looking at all my production, there output, my useage of raw mats and components im using to build either components, end products etc. And its all out of date, been written oven so many times, and I have upgraded some things, down graded others, put some on hold because of over production, i need to start again. I know I could create a spreadsheet to input all this info that would be easy to update but, its been almost 20 years since i last created a spreadsheet. Can this not be added to the game? I don´t think (for someone with the skills i don´t have) it would be too difficult. I see it as a rather basic element of this type of game to be able to track what you build and what you need. I like to build from raw mats to end products but that will not last for ever with logistics, but a simple table/chart. You are producing this much of a resource, using this much of it, leaving you X amount to sell on. Or you need this much of X per turn, there is 0 production, or -50 production per turn. That you can see what you need to increase production of of buy the good in.
Example: Basic Chemicals; Production; 460, Usage; 475 Excess; -12 Exotic Metals; Production; 330, Usage; 133 Excess; 97
This would be a great help, and a huge time saver that really is not much fun doing manually. |
10/26/2017
Topic:
Suggestions for features
Genecho
|
An order to attack a selected unit would be good, ships on the move are almost impossible to hit. Being able to select a target (a ship or fleet) on viewscreen and order your units to engage and attack would be great, and realistic.If you can intercept or out run a fleet you can attack if your too slow then tough luck. Maybe a limit on turns you can pursue before attack orders are halted. |
10/30/2017
Topic:
Production/Usage charts
Genecho
|
Yes, it shows me what i need per turn and how much i have in stock. but i still need to do the math and check though it all to see clearly production per turn compared to usage. Can you just now add the the chart on the right production per turn as well, so it shows need, production and current stock levels? That would make things much easier. edited by Genecho on 10/30/2017 edited by Genecho on 10/30/2017 |
10/30/2017
Topic:
What should we work on next? 06/29
Genecho
|
Doctor Dread wrote:
There is no "chase down" or intercept mechanic but you can easily calculate where a unit is going to to stop and turn to raid it.
We are not all as good at math as you I wouldnt have a clue how to do this, unless its a sitting duck i can´t hit it...which is a shame, i´d love to hut more pirates down.
|
11/22/2017
Topic:
Galactic News Network
Genecho
|
EchosEchos want it to be be know there involvement in this action happen as a result of being part of a combined fleet originally formed to fight Dark Star, once involvement of our corporation´s involvement in this situation, our fleets where pulled out of the operation, and a public statement was made apologizing for our involvement. Actions made by our corporation was accidental, and closer control of military assets will be taken in to action. Echos Echo position as Part of the EDF can only apologize the the people of Mexico for the lives lost. |
11/24/2017
Topic:
Comms bug when game turn ends
Genecho
|
I was writing a Private message earlier and game turn happened mid message. The result was the rest of the message was posted publicly, This time it did not cause a major problem, but really not acceptable can this please be looked into. Im more inclined to use discord now rather than PM´s if this risk continues. |
11/24/2017
Topic:
Comms bug when game turn ends
Genecho
|
Looking closer the original message was never sent, just half of it posted publicly....not the first part of it. yes it was sent via private message, whats happening? |
11/26/2017
Topic:
Comms bug when game turn ends
Genecho
|
whole Message was well under 1000 cap, was just game turn happened. |
11/26/2017
Topic:
Ships/fleets in ramdom locations!
Genecho
|
Ok so this has happened a few times now, I set coords using copy paste, or set location via viewscreen, the next day i look and have ships/fleets going to locations in random places, sometimes NE of sol, its was off any routes had has taken a week (at worse) to get the unit back again...it warped out and had to come back slowly. Why is this happening? im setting coords right but they are changing? its costing me a lot of money when i find freighters a day away from anything a supply routes get disrupted. please look into this and fix please |
12/9/2017
Topic:
Failed raid but mats where still taken
Genecho
|
Above is a good example the unit raided and was destroyed but still managed to take materials, the raider did not get the good but the attacked unit still lost them. In a failed raid nothing should be taken, the soap was taken from transport not destroyed, the raider was destroyed along with the soap. can you check this please. I doesn´t look right |
12/10/2017
Topic:
Ships/fleets in ramdom locations!
Genecho
|
If i find away to make it happen reliably i will let you know but it is really random, and even in a miss paste-ted cords units should not be going NE from sol, there is nothing out there or even cords closse to it. it is a strange one for sure. if it happens again will let you know |
2/9/2018
Topic:
Combat problems
Genecho
|
OK Seren, you do not like the Monolith loaded with MVK´s its not the best set up for a lot of things, but it is effective if not expensive. Motherships is an example i´d like to use. For a first wave monolith MVK works great for dealing with the drones. after Dreads and bombers HB´s are best, but how to get the bombers/HB´s into combat? Loaded on a carrier, the carrier takes too much damage. I cant make a group/fleet of bombers and load it on another unit. i either have to load them, off load them, then either create a new group/fleet them move them in or give individual commands to each unit. and thats if im only controlling my own units without following units. Allow grouped units/fleets to be loaded on carriers etc make carriers able to actually stand in a fight or give other units a better option to carry units. Right now it just does not work. i´d like to see something improved here if possiable please. |