4/5/2017
Topic:
Government listing per system
cyb0rg
|
Ahh! You've done a lot of work since I last played! Awesome! |
4/6/2017
Topic:
Liquidation charged me 20% of my net worth, not 10
cyb0rg
|
I had 49,209,549 before liquidation and only 39,198,551 after. It charged me 10,010,998 and this was at turn 91, I did not have time to double my net worth. |
4/6/2017
Topic:
Combat guide needs clarification
cyb0rg
|
The charts are not self explanatory. What do the numbers mean? |
4/6/2017
Topic:
Gift Codes
cyb0rg
|
Adding gift codes for things are a great way to get a lot of traffic to a game, even if it is something small like maybe 3000 credits or something superficial.
Gaming sites can sponsor these giveaways for you. |
4/6/2017
Topic:
City Leader?
cyb0rg
|
Maybe leaders could initiate events specific to their role every once in a while? |
4/6/2017
Topic:
Military contract
cyb0rg
|
The units could be trapped there (unable to move) until the contract ends for defensive contracts.
Offensive contracts could be more like bounties. |
4/6/2017
Topic:
Where did you hear about Barons of the Galaxy?
cyb0rg
|
Man I don't even remember! That was over a year ago! |
4/7/2017
Topic:
Military contract
cyb0rg
|
Sounds like a job for the A-Team |
4/7/2017
Topic:
Distribution Centers
cyb0rg
|
It seems to me they would be able to place 1 order per level. Instead levels do nothing and they can place 10 orders at lvl 1. |
4/8/2017
Topic:
Clicking on piles of resources give error page.
cyb0rg
|
Can't salvage them off so I have huge piles of unsold resources draining me with storage fees. |
4/8/2017
Topic:
The Secret to My Success
cyb0rg
|
|
4/8/2017
Topic:
Group Buildings?
cyb0rg
|
You can group ground units and ships but I would like to group buildings, if only to clean up my list and make it more convenient to be able to find things when there's a list of 200 things. edited by cyb0rg on 4/8/2017 |
4/9/2017
Topic:
Assets screen does not remember your sorting
cyb0rg
|
If you prefer to sort by say, location... if you leave the asset screen and come back to it it goes right back to default sorting. |
4/9/2017
Topic:
List resource stacks in viewscreen
cyb0rg
|
Currently there is no way to see resource stacks in a single sector except from your assets window.
One would think you could see them in viewscreen mode with 'resources' selected. |
4/9/2017
Topic:
Asset Folders
cyb0rg
|
Yeah I think everything should be grouped by however you want it sorted.
E.g. if you select location it should be grouped by location or if you select type it should be grouped by type. |
4/9/2017
Topic:
Group Buildings?
cyb0rg
|
Yeah it should but it doesn't. I don't want to see every damn building I own. I want to see buildings in groups that I assigned them to - that I can click and get a drop down list. edited by cyb0rg on 4/9/2017 |
4/20/2017
Topic:
Distribution Centers
cyb0rg
|
Distro center competition seems to be broken. I am trying to sell a product with 300+ volume and only able to sell 10 units per turn. The only distro there that arent mine are lvl 1 and lvl 2, mine is lvl 3. I should be selling a majority of the volume. edited by cyb0rg on 4/20/2017 |
4/20/2017
Topic:
Guide: Artifact List
cyb0rg
|
A1 Geotechnical
- Geobooster - Increase population at the location by 5% over the next 100 turns.Must be deployed at a city.
- Geo Scorcher - Decrease population at the location by 5% over the next 100 turns. Must be deployed at a city.
A5 Geotechnical
- Gaia Booster - Increase population on the entire planet by 5% over the next 100 turns. Must be deployed at the center of a planet, grid 12:12.
- Gaia Scorcher - Decrease population at the location by 5% over the next 100 turns. Must be deployed at a city.
AX Geotechnical
- Heavenly Bounty - Increases population in the entire system by 5% over the next 100 turns. Must be deployed at the center of a star, grid 12:12.
- Solar Reducer - Reduce population in the entire system by 5% over the next 100 turns. Must be deployed at the center of a star, grid 12:12.
A1 Cybertronics
- Terminator Units - Creates a powerful Infantry Unit. Must be deployed at Corporate HQ.
- Cyber Assassins - Creates a powerful Commando Unit. Must be deployed at Corporate HQ.
- Nanite Swarm - Inflicts 25% Damage to all structures and defenses at any ground location.
A5 Cybertronics
- AI Hyperfighter - Creates a high powered Scout Ship. Must be deployed at Corporate HQ.
- AI Supervirus - Steals 10% of all profits on the planet and transfers it to your corp. Must be deployed at Corporate HQ.
AX Cybertronics
- AI Reapercraft - Create a very high powered Corvette. Must be deployed at Corporate HQ.
- AI Battlemechs - Create a very high powered Battlesuit unit. Must be deployed at Corporate HQ.
A1 Metaphysics
- Mini Railguns - Arms small units (Infantry, Commando, Mechanized). Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
- Personal Shields - Arms small units (Infantry, Commando, Mechanized). Increases base hit points 50%. Places effect into one of 3 open slots on deploying unit.
- Personal Shields - Arms small units (Infantry, Commando, Mechanized). Reduces upkeep by 50%. Places effect into one of 3 open slots on deploying unit.
A5 Metaphysics
- Particle Beam - Arms medium units (Armored to Varitek). Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
- Hypersteel Plating - Arms medium units (Armored to Varitek). Increases base Hit Points 50%. Places effect into one of 3 open slots on deploying unit.
- Atomic Regeneration - Arms medium units (Armored to Varitek). Reduce upkeep cost by 50%. Places effect into one of 3 open slots on deploying unit.
AX Metaphysics
- Nova Cannon - Arms any ship unit. Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
- Quantum Shields - Arms any ship unit. Increases base Hit Points 50%. Places effect into one of 3 open slots on deploying unit.
- Hyperflex Aura - Arms any ship unit. Reduce upkeep cost by 50%. Places effect into one of 3 open slots on deploying unit.
A1 Dimensional
- Gravity Sled - Arms any ground unit. Increases base movement by 1, or3 for aircraft. Places effect into one of 3 open slots on deploying unit.
- Gravity Control - Arms any ground unit. Increases base cargo capacity by 50%. Places effect into one of 3 open slots on deploying unit.
A5 Dimensional
- Starwell Thruster - Arms any ship unit. Increase base movement by 5. Places effect into one of 3 open slots on deploying unit.
- Mass Nullifier - Arms any unit. Increase base cargo capacity by 50%. Places effect into one of 3 open slots on deploying unit.
- Matter Folding - Arms any ship unit with hangar capacity. Increase base hangar capacity by 50%. Places effect into one of 3 open slots on deploying unit.
AX Dimensional
- Longdoor system - Arms any unit. Increase base movement by 25. Places effect into one of 3 open slots on deploying unit.
- Spacial Compression - Arms any unit. Increase base cargo capacity by 500%. Places effect into one of 3 open slots on deploying unit.
- Hypercube - Arms any ship unit with hangar capacity. Increase base hangar capacity by 250%. Places effect into one of 3 open slots on deploying unit.
A1 Mysterious
- Random Quest (A1) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
Heroic Infantry Elite Commandos Mercenaries Xenoraptors Advanced Interceptor Zenith Hypercraft Duranium Warbird Privateer A5 artifact
A5 Mysterious
- Random Quest (A5) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
Neo Tank Gunsuit Ion Gun MAK Gunship Space Train Pirate Marauder Non mysterious AX artifact
AX Mysterious
- Random Quest (AX) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
Ace Fighter Heavy bomber Modified Varitek Warp Freighter Warp Frigater Warp Carrier Three Random non mysterious AX artifacts
edited by cyb0rg on 4/25/2017 |
4/20/2017
Topic:
Distribution Centers
cyb0rg
|
It's not overloaded but I see the problem... it appears that distribution centers have to compete with transports. Apparently a higher lvl transport will beat a lower lvl distribution center. That seems wrong to me, because I think a distribution center would have stronger ties in the community and a pre-existing sales network that a transport just wouldn't have.
Also it diminishes the importance of building distribution centers in favor or transports. |
4/20/2017
Topic:
Distribution Centers
cyb0rg
|
Transports should be no competition for distribution centers, as there is really no point in having them when you can just park a lvl 10 transport somewhere and beat everybody to sales. A distribution center is essentially a transport that does not move so competing with transports on equal footing makes them more or less pointless except to circumvent the need to have 10 transports do the same work.
Also it is harder to build a distribution center because you have to make a mobile structure that takes a lot longer to construct than a transport and pay more to upgrade a distribution center (with longer upgrade times). edited by cyb0rg on 4/20/2017 |