Vagabond820

all messages by user

9/16/2016
Topic:
Load % of cargo

Vagabond820
Vagabond820
Can you load a % of a cargo?

In addition, can you sell a % of cargo in your hold?
9/23/2016
Topic:
Load % of cargo

Vagabond820
Vagabond820
That is just the thing, i don't know what my transport/freighter will be picking up each trip so setting a looping order to keep half/sell half is pain painstakingly frustrating.
9/23/2016
Topic:
Selling via HQ

Vagabond820
Vagabond820
Is their a way to sell multiple types of product via your HQ?

Ie basic wood, water, and exotic metal all that the same time.
9/25/2016
Topic:
Load % of cargo

Vagabond820
Vagabond820
Do you want me to submit a request ticket?
9/25/2016
Topic:
Required Components

Vagabond820
Vagabond820
Is the amount listed on the production screen the amount needed each turn or is that the amount per unit to be produced?
9/25/2016
Topic:
Required Components

Vagabond820
Vagabond820
so a lvl2 hospital needs 20 water, 6 hvy mats, and 4 adv elect per turn to produce 20 units of service. Woof, I am way offer supplying lol.
edited by Vagabond820 on 9/25/2016
9/25/2016
Topic:
Required Components

Vagabond820
Vagabond820
Could we maybe get the words "per turn" added to the end of the required components title?
9/25/2016
Topic:
Downgrade Structure or reduced capacity

Vagabond820
Vagabond820
Can we get a feature that allows you to return a building to an earlier level of maintenance/production or a way to reduce the operating cost by reducing the production rate?

Downgrade: return a lvl3 structure to a lvl2 structure.
Reduce Capacity: building maintenance per turn = base rate (level dependent) 20% + production rate 80%. As an example, a level 2 building may cost 500 per turn (full rate) and a lvl3 1500 per turn (full rate), but a lvl3 producing at a lvl2 rate would cost 700 per turn.
9/26/2016
Topic:
Minimum Stockpile limiter on transfer cargo order

Vagabond820
Vagabond820
Can we get a field that works as such: "if X object is above Y value, load Z amount"?

Ie. If Basic Mineral is over 2,000 units, load 'max'. So if 5,000 units were present, it would load up to 3,000 if able.

This could also be extended to sell orders for buildings.

Ie. If stock of water is above 20,000 units, sell 5,000 per turn. Meaning once the stock reached 20,000 units it would sell any amount over up to 5,000 / turn.

In this way you could reserve stock for production each turn. Though I guess on that front, you could just have an option that says 'reserve necessary stock' that saves the amount necessary to produce with that building each turn in a special stockpile.
1/16/2017
Topic:
A central screen that shows production and demand

Vagabond820
Vagabond820
Can we get a central screen that shows (based on current filters):

1. Your current total production by resource.
2. The current maximum demand your centers need to produce at 100%.
3. Your balance between 1 and 2, showing where you are excess or deficient.

And then give the ability to sort by filters (city, planet, system, resource type).

If such a screen already exists, where can it be found.
1/16/2017
Topic:
Safegaurd system for computer bots

Vagabond820
Vagabond820
I understand the concern, but what you suggest would simply turn human players away.
1/19/2017
Topic:
City Leader?

Vagabond820
Vagabond820
What if anything can you do?
1/22/2017
Topic:
Production Spreadsheet

Vagabond820
Vagabond820
I made a spreadsheet in Open Office for BotG.

It allows you to track the per turn resource requirements and productions. Simply select the building types, set its level, and set the resource level for resource producing structures. All selections are from the drop downs with structures organized by Type (Mine, Metal, Ect.) except the HQ as you must manually configure the HQ. Note: Resource drop down get obscured if you are not scrolled all the way to the left.

The front sheet is protected but lacks a password as does the document.

Hope people find this helpful.
2/5/2017
Topic:
Wow. In 48 hours I have lost....

Vagabond820
Vagabond820
1. building
1. transport
1. freighter

as well as had damaged, 3 other buildings and multiple units by AI forces with 0 assist from the system guards.

Did I miss something?
2/8/2017
Topic:
Wow. In 48 hours I have lost....

Vagabond820
Vagabond820
the attacks were by raiders lord humongous and the machine unknown. previously the terran federation would show up to assist. that a players job now?
2/11/2017
Topic:
Ideas and suggestions

Vagabond820
Vagabond820
Have you considered using a unity3d client front end?
2/11/2017
Topic:
Unit Order: Transfer Cargo

Vagabond820
Vagabond820
Unit Order: Transfer Cargo -> pick-up -> specific product -> all types of said product is resulting in Unit Order: Transfer Cargo -> pick-up -> all products -> everything.
2/17/2017
Topic:
Loading order from saved list....

Vagabond820
Vagabond820
Loading order from saved list results in any loop orders being undefined.
2/17/2017
Topic:
Turns to execute order list

Vagabond820
Vagabond820
Can we get a number added that lets the user know how long it will take to execute a single run of an order list?
4/16/2017
Topic:
Well, that was fun....

Vagabond820
Vagabond820
Guess I shouldn't bother trying to do anything that doesn't involve a city because it'll just get nuked in some AI random battle that I have 0% chance of resisting.
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