DrDread

all messages by user

1/31/2020
Topic:
randomly logged out

Doctor Dread
Doctor Dread
Administrator
If you check the save Login it saved the login and PW locally and it will always try to log you in automatically if you've timed out on the website which sounds like what is happening. The timeout is probably 20 minutes. GIve or take the occasional reboot
2/5/2020
Topic:
Suggestions...

Doctor Dread
Doctor Dread
Administrator
"Stealth" isn't going to happen in a direct way like that. Its a lot of work and hasssle for what amount to very little and can probably easily be figured out.

But indirectly I have some ideas. I want to make the pirates, or Dark Star Bases Hirable. All corps can send money to Dark Star Bases to attack a particular corp. And the amount of money against each corp is shown but no one knows where it came from, every so often the Base will act on the bounty amount and send an appropriate sized force for the money, which then zeroes out that corp. Somethign similar to Sins of the Solar Empire
2/26/2020
Topic:
Guild Income / Separate Logistics

Doctor Dread
Doctor Dread
Administrator
HenriDavidon wrote:
Can piles of product be made 'guild assets'? Just to pay for storage costs? Or would that be messy or weird?


Messy and weird because stacks disappear and its hard to keep information attached to them. Market selling your stack is shaky because you can have your own ships take the entire remaining stack and once that happens you kind of lose that market sell setting.

There are a few features people want to control their stacks better, like setting a minimum that even there own ships can't transfer below that amount and such that I can't easily do because product, in the database, isn't very static.

However a Distribution center IS pretty static. So the idea is to control all these things through the distribution center. Once you're editing a product in the DC I can probably ad a few more fields for things like "Wharehouse amount" that you an set to say 1000 and so no ship of yours will pick up that product if it brings it under 1000 on the ground, also no factory will use that product as a component if it brings it under 1000. You are essentially locking 1000 qty on the ground. I can even move the Market selling options to the distribution center so you can ALWAYS have Water for sale at 90 per unit at that location even if all your water was picked up or used and new water showed up from one of your freighters. I can probably keep the current market sell feature for a product stack in place so you can still sell a stack floating in space somewhere if you need to.

So if i expand the Distribution Center to handle this I can then probably make something that allows the Distribution center AND/OR any of the products it has declared in it, as a Guild asset. You could then make a "Guild Wharehouse". (Distribution Center set to Guild Asset) where anyone can drop off or store their goods and the ones declared in the DC can have storage cost paid by the guild.

One day when "Expand the Distibution Center Features" becomes a priority =)
2/26/2020
Topic:
Suggestions...

Doctor Dread
Doctor Dread
Administrator
Aircraft, right now, are probably the most practical way to drop capital ships and just about anything else. The cost might be INCREASED. It comes down to having a mass of them and grossly out numbering a handful of ships while being a unit that is mostly offensive with little hit points. A handful of fighters,in almost any sci fi environment, can take down ships, especially non military ones. RIght now here in BotG. The ships aren't "better" than ground units unless you're fighting in space , but there are little if nothing to fight "in space".

I was planning to re-balance ships vs ground sometime soon. Making ships more prominent but I still don't want the meta to be "Just get ships" to be the meta. The fighting should be between ground forces with ships playing more as a support. Ships don't' do much to ground units but ground units don't do much to ships and ships are expensive sp they are impractical to use by themselves against ground targets. You need to bring in some ground force and play the ground game. In a space fight, I need the ground units to be impractical, right now aircraft are still the way to go though, i wan tot try to change that to make them NOT as effective at taking on other ships than using actual ships, so in space you need to play the spaceship game with aircraft as support but aircraft can't win in space with much financial practicality.
edited by DrDread on 2/26/2020
2/26/2020
Topic:
Sorting Bug

Doctor Dread
Doctor Dread
Administrator
Thats a bug for sure. I did add sorting to a lot of the grids. I didn't try every single one =)




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