DrDread

all messages by user

12/5/2016
Topic:
Salvaging

Doctor Dread
Doctor Dread
Administrator
ChaChaCharms wrote:
I am trying to clean up my resources and try to sell 150k basic chemicals, my salvage value is I believe just shy of 20m, but when the game ticks, it does not salvage my resources. I made sure to click confirm salvage and when i refresh for the tick my resources still there.


This should be fixed now. Try again.
12/7/2016
Topic:
Mysterious Artifacts and Quest Events

Doctor Dread
Doctor Dread
Administrator
CrAcKeZ wrote:
Deployed two A1 Mysterious artifacts, decrypted the coordinates, sent a unit to search location... guess what, my unit is still travelling to the coordinates after 3 days and the transmission ends at round 18254 / 18255 and it is already turn 18474....

Does this mean once the transmission ends, the event also ends and my unit that is still travelling to these coordinates will search the location and end up with nothing? And if so, it will take my unit another 3 or more days just to get back with no gain...


Please explain in more detail how these events work. Thanks.


The coordinates are on the planet you deployed it from. I think the event mentions that. You're decrypting two numbers, the grid location on that planet. If you are traveling 3 days you made a mistake =)

You may of mistaken the 5 number sequence for a full galactic location? Like Quad,Zone,Sector,System,Planet,Grid , even that is 6 numbers. Maybe the Galactic Coordinate? like 122070331 : 190429557 ? Can I ask how you decrypted your sequence so I can make it more clear?

Yes the event dies after 100 turns and you won't find anything there.. I should up that to at least a couple days. The event doesn't actually mention a timeout in the text, I could add that also. The only indication is that the stage is set to end 100 turns after it started.

The bigger ones will involve more off world travel that could potentially take days.
12/7/2016
Topic:
Mysterious Artifacts and Quest Events

Doctor Dread
Doctor Dread
Administrator
May I also say that your corporation produces absolutely nothing. Makes millions of credits a turn just Buying and Selling products which you spend on massively Overcrowded Research facilities pumping out artifacts. You are also worth 12 billion credits.

I'm putting some screenshots of your corporation in a new folder I started a week ago called "Playing Hard" =)
12/8/2016
Topic:
Mysterious Artifacts and Quest Events

Doctor Dread
Doctor Dread
Administrator
If you found something then you got it right. The number sequences are random but are generated from 4 or 5 different kinds of patterns. Usually add or subtracting from the precious number, back and forth or maybe dividing.


If you found your artifact after it expired, I need to take a look at that and its probably a bug.


There also seems to be a bug allowing you to build them the new units at shipyards and bases, something I forget to limit
12/8/2016
Topic:
Mysterious Artifacts and Quest Events

Doctor Dread
Doctor Dread
Administrator
The artifact units should no longer be buildable at the bases and yards. If you already had one under construction you can keep it. That was like two units.

I think I found the bug where you can still locate an artifact after the event has expired too
12/12/2016
Topic:
Smaller Profit margin for Buying/Sell stuff

Doctor Dread
Doctor Dread
Administrator
Skratti wrote:
The events create situations where one can buy stuff for 10 credits per unit, and sell it for 3000, leading to an enormous profit.
Even after a day of trading, I still get a profit of 80%.

Proposal:
Let prices not drop further than to 50%, and make it harder for prices to go up.

I'd even be happy with a 30% profit margin - that would be enough incentive to create traders.

The profit margin is dropping due my trading activities, which is rather nice. It could drop a bit faster, and I'd still be OK with it.

Perhaps the global price level (average of all cities) could be used : the further one city is away from that global price level, the faster it does recover (both directions).



Well when you buy, you raise the price and when you sell you lower it. So the profit margin corrects itself but someone correctly pointed out that there are so many cities and so few players that there is always a city with a maximum demand price floating around.

When we launch the game we're probably going to cut the number if cities in half. Also, in Sol the population of the cities don't respond to the product demand in the same way as the other systems do. If demand is all really high, the population of the city drops and vice versa. The lower the population the lower the "volume" of the product demand is which means it takes a lot less quantity of buying and selling to move the demand up and down. I think I need to engage the population movement in Sol in the same way as the other systems but still have a limitation on it, Sol can't "go dead"
12/12/2016
Topic:
Executing saved order list buggy

Doctor Dread
Doctor Dread
Administrator
I know that the Loop orders are having a problem when loaded because they reference another order that no longer exists. Something I'm working on. I don't know where the strange movement orders are coming from yet Most people aren't having a problem with it which means its happening in an uncommon situation that I haven't seen yet. I have to look into it.
12/14/2016
Topic:
Downgrade Structure or reduced capacity

Doctor Dread
Doctor Dread
Administrator
ChaChaCharms wrote:
Has there been any movement on this front? I don't want to destroy my lvl 8 structures, but would rather drop them to lvl 4 or 5 instead of manipulating their productivity...



... It's on the to do list I promise you =)

I have to get all the mysterious artifacts at least functioning and its a slog. They are the last feature to put in at a minimum level before I can spend time on refining things.


Also, Isn't it currently the same thing as a lower level structure? If you set it to 50% production the cost doesn't go to 50% a well?
12/16/2016
Topic:
Transport Orders

Doctor Dread
Doctor Dread
Administrator
CoureurSpatiale wrote:
Something the transport just stop to follow the orders. I found one of my transport in the opposite side of it was supposed to be, sometime there no active orders for no reasons but the trasport still moving between Cities without doing things like "Transfer Cargo Pick-up" and "Sell to City"... I think it may cause by a Loop orders in the a middles of the order's list. Example order #6 is Loop to order #1 3times, after 3 times it should pass to the order #7 but sometimes it just stop.
Notes: It seems to happen after the transport upgrade done.
edited by CoureurSpatiale on 12/16/2016
edited by CoureurSpatiale on 12/16/2016



If you are load/saveing a list of orders with a loop order in it, you need to edit the loop order and update it again. There is a bug with the loop orders that I've already mitigated in the next update. Loop orders link to the actual order they are looping to and not the Number on the list Loading or Appending them to another list confuses the system.
12/18/2016
Topic:
Tier 2 Mysterious Artifacts and artwork

Doctor Dread
Doctor Dread
Administrator
We've put in the second tier of Mysterious Artifact quests. The Mysterious artifact A5 item is now available to deploy. The quests on these are very similar to the A1 Artifacts but at a harder difficulty with bigger units as a reward. We plan to make the quests more interesting than figuring out a location, like perhaps involve combat, but the basic system is now in place and more content can be added easier.

The base stats on these special artifact units have been brought down considerably. They are still 2-3 times as powerful as the equivalent type of unit they attack as. Whether that increase in power is put on the attack multiplier or the hit points or a spread across some of the other stats still varies. The Ship units are actually 3-4 times as powerful as they cannot be upgraded to be 100x their original stats like ground units can,. The artifact units that are discovered through a mysterious artifact quest are actually a little but higher powered than the ones you can make instantly, like Terminators. Those however are random and take a little more effort to get.

Another 6 special units have been added for the A5 Mysterious event rewards.

Everyone has been given a Mysterious A5 Artifact tot try out for free.

5 new unit images have been delivered from our artist and the game was been updated to display them. They are also in the screenshots section.
We Now have :Scout, Corvette, Freighter, Frigate, Destroyer, Cruiser, Battleship images.

Our artist is working on Fighter, Varitech, Dreadnought, Monolith next. These graphics are taking a lot longer than expected and our probably going to delay or launch which is now estimated at early 2017. Hopefully the smaller ground units and defenses can be done much quicker.

The assets screen now shows when you are buying or selling product. It also shows when you are salvaging in the notes.

Load/Save Loop Order problem was addressed but not solved completely. If you append or load a list with a loop order the Loop Order will be "Not Set" until you update it again. We think we corrected the problem that happened when a loaded loop order caused some craziness with your units orders list.

Buying or selling now show how much you are going to be buying or selling for.

The subscription page and the subscriptions section from your View Profile page now has payment information. Actually paying is not in place yet.

We're going to work on the last set of Mysterious artifacts next the AX which we plan to involve multi- step exploration and combat. After that everything will be content and UI fixes until launch.
12/18/2016
Topic:
Can't select HQ anymore

Doctor Dread
Doctor Dread
Administrator
There was a legitimate bug in the code is why it was crashing. Using the ID from the Product instead of the ID For the City, hilarious. Anyway you're good now. This was affecting everyone depending on what they ahd selected to Buy Sell.

Also, may I suggest, you have sold Basic Alloy in the the FLOOR its at 1% demand, Basic Metal Also IN THE FLOOR at 4%


Go here and check the By product radio button, Click on the Basic Metal/Alloy to ge a Graph
http://baronsofthegalaxy.com/planetview.aspx?gx=122065188&gy=190430965&t=3&z=6
12/19/2016
Topic:
New to game and i have a question

Doctor Dread
Doctor Dread
Administrator
You can build structures anywhere, its just your Corp HQ can't move out of the Sol System., That is the only limitation of a free account. The outer cities have elections for players to become rulers, candidates are the ones with Corp HQs in those cities.

The cities outside of Sol are spawned in areas of high player industry, usually mining resources and if enough products are sold there, they will grow, otherwise they will eventually collapse.

If you're interested, We're still offering our Kickstarter rewards. It only takes $2 to get a paid account through the beta and then for a month when the game goes live. There is a link from the subscription page.

You aren't missing out on too much with your Corp HQ being stuck in Sol. There are only a few cities out there right now. you can still sell products to those system or even build industry out there.. It just takes some time to ship a few ACP items out there.
12/20/2016
Topic:
New to game and i have a question

Doctor Dread
Doctor Dread
Administrator
We've had several city rulers and one planetary ruler but never had enough to get a Star Lord going.

Cities used to be easy to "create" just by putting a lot of industry there but we've changed it so the cities that don't have anything sold to them and their populations fall will eventually collapse and disappear. Also, for a second city per planet to be created, there needs to be about 10 mil population in the first one before more can spawn.

It takes 3 city rulers elected on a planet before an election for a planetary emperor shows up. And it takes 3 planetary emperors in place before a Star Lord election will fire. We haven't seen a Star Lord yet.

There are several people shipping stuff to and from the other systems. If you zoom out on the view screen so you can see the other stars and then pick the "Military" tab you should see a few ships in route.

Looking at the Sol system and clicking the Military tab is fun also, shows all the traffic running around betweenplanets
12/20/2016
Topic:
will the game reset when it comes out of beta?

Doctor Dread
Doctor Dread
Administrator
LordRealm wrote:
will the game reset when it comes out of beta?


yes there will be a reset. There will be some changes that we can't make while the game is running like probably half the cities in Sol will be removed and the resources condensed some also. We might reset and play for a week to try out some last minute changes before resetting again to go live.

We keep pushing our estimated launch date back, Its currently "Early 2017". We were hoping to go live this January but the artwork is taking a long time and we're just now finishing up the last Mysterious artifact quests system. We want to spend a month just putting in content (events) and refining the UI.
12/21/2016
Topic:
Major bug report on selling units

Doctor Dread
Doctor Dread
Administrator
ChaChaCharms wrote:
I can successfully access units (which are not mine) and give them orders by clicking on the unit name in the contract screen.


Emergency Hot Fix on that one =)

The contract screen and unit view (when its not yours) needs some more work
12/22/2016
Topic:
Upgrade ACP before delpoyment

Doctor Dread
Doctor Dread
Administrator
ChaChaCharms wrote:
Is there any way we can upgrade acp military bases before deployment? That way you can start blding your lvl defenses immediately and not wasting more time.. Or perhaps lvl 10 HQ can bld lvl 10 ACP or if that is too OP, lvl 5 ACPs if you choose to, it will obviously cost more in time and money than blding a lvl 1, but then atleast when deployed it is already a higher lvl.


Its not something we want to do, where you can drop level 10 bases or structures on a city that was just created for example. Especially defenses where you can drop 5k cargo worth of defenses and claim a town yours out of nowhere. Or drop a bunch of defenses on a city you're about to attack. Its almost like the equivalent of Turret Rushing people in an RTS Game =)
Bases are the same way, you don't want to be able to plop down a level 10 base on someone and then build level 10 units in 50 turns while attacking them, You have to move a fleet around to do something like that now.
12/23/2016
Topic:
Upgrade ACP before delpoyment

Doctor Dread
Doctor Dread
Administrator
ChaChaCharms wrote:
Okay, I understand.. my only concern is if you you get a few powerful groups and deny anyone else the attempt at claiming artifact sites, the minute a person claims one they better have a strong fleet to protect it until they are able to build formidable defenses smile


Going to war over the artifact sites? With weapons gained from the artifact site? Sounds Perfect =)

There is going to be an event where aliens come in and attack the artifact sites too.

Could also make an event that is voted on and could temporarily stop all artifact production for days
12/25/2016
Topic:
Upgrade ACP before delpoyment

Doctor Dread
Doctor Dread
Administrator
ChaChaCharms wrote:
Side note: think having a lvl 10 shipyard can reduce upkeep of ships? Or be able to stack upkeep artifacts...? Monoliths are expensive at 325k >.<


The ships were meant to be pretty cheap to get a hold of but costly to keep around. As opposed to most games where they cost a fortune in money and time to acquire and then cost nothing to have around and infuriating to lose =)

Its also part of this theory where you cant have a huge force of "everything". If you try to have a handful of all unit types you might get wrecked by someone who uses a more focused type of force. Some people much have 500 logistics worth of Infantry and tanks and carriers to carry them. Some might have a complete force of cruisers (Fast moving and good vs ground for the money by the way). The monolith is the biggest ship but its actually geared towards ground attacks and a lot of hit points.
12/26/2016
Topic:
Tier 3 Mysterious Artifacts and Contracts

Doctor Dread
Doctor Dread
Administrator
We've put in the Last tier of Mysterious artifact quests. The Mysterious AX Item is now deployable. It starts a decipher and explore quest similar to the others, albeit more complicated. We decided not to make elaborate Mysterious quests which involve making correct decisions and/or combat to be successful and instead leave it to be a decipher puzzle. The artifacts cost a lot of time and money to acquire and should not have a high risk or random chance of complete failure outside of not figuring out the puzzle.

There are 6 more units added as quest rewards. If you've been paying attention you should know that 3 of them are a modified version of Fighter, Bomber and Varitek. The other 3 are ships that do NOT go into capital ship territory. Finding cruisers and battleships as part of a quest will be saved for actual random quests and not for "mineable" ones.

Everyone with a Corp Headquarters was given a free Mysterious AX artifact to try out.

We tried working on fixing contracts but had to stop to update today. You can no longer deliver contract goods anywhere, that was a missed restriction, you must stick to the delivery location or it will fail with a message in the ships logs. There is n longer a Find on Map button on Contracts, its been temporarily removed and didn't do anything anyway. They will be put back in when its working correctly. In the meantime you CAN put in actual galactic coordinates separated by a colon (Copy it from the upper right of the screen when looking at a location) into the delivery location and it SHOULD work as intended. That hasn't been tested yet though.

We might be DONE with Major features as of today! While there are some smaller features we still want to add like emailing, or even email to mobile, comms notifications or making it possible to downgrade a structure, the major features are all in place, From now we can refine the existing UI and add content for at least a month.
12/28/2016
Topic:
Where did you hear about Barons of the Galaxy?

Doctor Dread
Doctor Dread
Administrator
It seems that just being out there and posting about the game is some places, like reddit, is where the traffic comes from.




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