DrDread

all messages by user

11/14/2016
Topic:
Issuing Bounty for Yellow Peril

Doctor Dread
Doctor Dread
Administrator
The major problem with raiding in the Sol System is that you cannot easily attack the people doing it. They are usually based out of a big city with a lot of Terran Federation units guarding everyone. You can still attack but its costly or suicidal to push against the Terran Fed units.

However, even though the Sol System cities are designed to be "quasi-safe". You CAN attack people outside the cities where they usually have mining operations happening at the bigger resource locations. The Terran Feds have a few ships per planet that meander to the biggest battle locations and guard-camp them for a while. .Your best bet is to make enough units to make raiding you not profitable
11/17/2016
Topic:
mmorpg.com rating

Doctor Dread
Doctor Dread
Administrator
I do get most of my hits from MMOrpg.com. I post in there occasionally for unrelated things but Barons of the Galaxy is in my signature.

We're still in Open Beta and no real advertising, we don't except throngs of people flooding the game. But since we're on the subject...

We get anywhere from 1-12 new accounts on the website a day (I have a graph) I would say we average 4-5 a day. There's about 40-50 distinct players logging in every day for quite some time. I'm not tracking how many people have stopped playing but the system currently liquidate corporations without a login in a months time and currently there is no corporation deletion. I feel we're currently getting a steady churn of new players replacing ones that have stopped. I think about 2 out of 3 players stop playing within a few days.

The game has barely any events in it at all right now which is suppose to be half the game. The Market game by itself probably gets dull after a couple of months with no real events or combat happening. Once we get some real content into the game things should get a lot more interesting. Should be a lot more players surging when we actually go live.

We are shooting for 500 active players with at least 10% paying sometime in the first year after launch. That would be considered a success. We've had over 600 signs up since Open beta launched 3-4 months ago we're probably on track for that.
edited by DrDread on 11/17/2016
11/17/2016
Topic:
Going into Space

Doctor Dread
Doctor Dread
Administrator
johnnydrinkmeth wrote:
I can't figure out how to build a freighter. When I go into my shipyard, it only has scout and corvette. Is there something I'm missing?



It's not obvious but, you need to level up the shipyard, It opens up more ships until level 5 where you can build them all. Level 2 I think will get you Frigate and Freighter. Past that it builds them faster. You repair faster at shipyards also, level 10 shipyard repairs you twice as fast.

A Scout and Corvette can carry 1-2 ACP items if you're trying to put some structures elsewhere. They are also a lot faster moving. Frigate carries a lot more and isn't too slow either. They are good for shipping moderate amount of goods around.

Freighters are kind of slow but can carry massive amount of cargo. They aren't a good choice to put structures elsewhere or carry small loads around. They are only viable when you're producing hundreds of units a turn and can actually haul 5-10k units around without waiting.
edited by DrDread on 11/17/2016
11/17/2016
Topic:
Going into Space

Doctor Dread
Doctor Dread
Administrator
johnnydrinkmeth wrote:
Sweet! Thanks a lot. That was my guess, but I didn't want to invest in upgrading my shipyard 100 levels and find out I was wrong, lol.

When I was doing the tutorial, I was thinking that getting offworld would be part of it. Maybe the last part of the tutorial could be getting into a shipyard? Or just put in some text on the last page? (just an idea, I know we're still in beta).


Text on the last page is something I want to put in. A bulleted list of "things to try next"
11/18/2016
Topic:
getting a subscription

Doctor Dread
Doctor Dread
Administrator
johnnydrinkmeth wrote:
Hi Dr.

I was looking at the kickstarter page (arrived too late damnit!) and thought I wouldn't mind chucking 10 bucks in to support a really interesting concept (not to mention being allowed to exit SOL.

I think it said somewhere that I could pay through into a paypal account to gain the corresponding kickstarter bonus. Is that still an option? The subscription page doesn't seem functional as of now.

Once again, I think this is a really cool concept, and best of luck with everything!

PayPal is still an option, send it to drdread@baronsofthegalaxy.com and just mention your login name. I should get it in there within a day.
11/18/2016
Topic:
Going into Space

Doctor Dread
Doctor Dread
Administrator
johnnydrinkmeth wrote:
Do you mean the guide? And yes, it can, it's just a bit intimidating to read through a wall of text all at once.

Something like "artefacts are rare, powerful items which can improve your units. Look Here for more information" can help break it up and make everything more accessible for new players (if they're anything like me).

The first page of the guide can be a list of one sentence descriptions like that with links to those relevant sections. The guide is written more of a "What Everything Is" as opposed to a "How do you do anything" guide. I want to make some youtube videos explaining some of the basics of the game
11/20/2016
Topic:
Translation into other languages

Doctor Dread
Doctor Dread
Administrator
Rassol wrote:
I think i might volonteer on translating some texts to russian language. I don't have much free time, but i could find some to help with this project.
edited by Rassol on 11/20/2016


I looked into "Localization" a while back. It's not that easy to do and the payoff might be minimal. I might be able to setup the UI to have text that can change for specific languages, because there isn't that much text, but I don't know about things like Event descriptions and unit descriptions the little text here and there for the buttons and such have to all be designed differently.

This game would probably be more of a hit in Russia or Poland than in the US to be honest. Lets see if it gets going at all in English then talk about investing in localization =)
11/20/2016
Topic:
Contracts for Military Units and Reporting!

Doctor Dread
Doctor Dread
Administrator
Sorry, Been weeks since we were able to push these updates! Didn't work out on the first couple of tries.
You can now Sell a Military Unit or Group of units through a Contract to another player. When creating a contract there is another list item under "Asset To Trade" for "List My Military Units". You can only select one unit, not a list, but you can put several units into a group or fleet and sell that. Multiple units might come in a future update. Once someone accepts to buy your unit, the contract will be marked Accepted and the transfer of units and money will happen on the next turn. It will show up as "other" on both your accounting pages. Whatever units are being carried by the units you are selling will go with it, also any Products or Items in Cargo will also transfer.
Reporting has started to creep into the game finally! There is a single report available under "Reporting" now. This report allows you to report the current demand of a single product across every city in a system. It also has tick marks that show the highest demand that product was at and the lowest it was at in the last 500 turns. This allows you to not only see the current demand of a product across the system, but also an idea of how much it has moved in the last few days. After running a report you can save the page in your browser favorites and run it anytime directly, the parameter selections become part of the URL itself.

There are also simple graphs under the Industry and Demand tabs of the view screen. The industry graph shows total output going back 500 turns. The demand graph shows how the demand has been fluctuating over the last 500 turns. It also has a simple bar graph showing the relative buys and sells that are happening. Both of the graphs are affected by whatever category or product types you have selected on the left grid and now match what the results in the main grid.

There has been some work on the database to log the Demand of every product in every city. It also calculates how much was bought and sold against those products. It only tracks every 10nth turn with averages. The Data in the game right now only goes back a dozen turns or so even though they are saying 500 turns. As it fills up the graphs will expand appropriately. The Demand grid is especially affected by this. With only a couple points of data right now. We have logs tracking industry and Buys and Sells but nothing till now that recorded actual demand over time.

We will see how these few reports perform and we plan to add a few more reports to the list. Next week we want to get Mysterious Artifact Events going
11/22/2016
Topic:
Units loosing active order and keep moving

Doctor Dread
Doctor Dread
Administrator
I haven't tried this but if you delete an order from the list, the "loop" order might break if its trying to loop back to that order. It might happen on editing the order you are looping to also.
11/22/2016
Topic:
new to the game

Doctor Dread
Doctor Dread
Administrator
Hello! Hope you have fun trying it out. I'm always curious what part of the first hour of this game do you find most confusing? =)
11/22/2016
Topic:
Artifact deployment bug

Doctor Dread
Doctor Dread
Administrator
Zangorian wrote:
My Transport (parked at HQ) had the order to deploy an artifact on site without
prior loading. Now I got the error in the log, that he cant deploy because of missing such an item in cargo.
(item was at location already).

This all looks good, only now I miss my artifact, it's neither in the transport nor to be found at the location anymore,
it simply vanished without effect.

Shouldn't the item be still at its place?


Might be something that went wrong when we made it possible to deploy items without loading them. Have to make sure Artifacts are allowed to do the same thing. What artifact type were you deploying?
11/22/2016
Topic:
Units loosing active order and keep moving

Doctor Dread
Doctor Dread
Administrator
Freestylah wrote:
Doctor Dread wrote:
I haven't tried this but if you delete an order from the list, the "loop" order might break if its trying to loop back to that order. It might happen on editing the order you are looping to also.


yeah there is definitely something wrong with one of my transports(name: basicMINERtrans). It stopped after every loop order. I might have edited the orders or even removed things, but i cant confirm this. I have now set it to do 99 loops so i could see if that helps and it seems it does. loops are at 99/1 so i believe and its midway 2 loop so i guess it will continue to work for now



Edit it again to infinite. I thin it will still work. Once you edit the loop order it should correct itself. But it probably DOES NOT correct itself when you delete the order its looping to or perhaps rearrange the order list. There is a chance that Editing the loop order, as opposed to adding a new one does something screwy also. A lot of things have changed over the last few months, gotta look at this again =)
11/23/2016
Topic:
grammatical error(updated)

Doctor Dread
Doctor Dread
Administrator
Freestylah wrote:
Bump to be sure it gets noticed


These are very helpful, thanks so much... I obviously can't catch these =)
11/23/2016
Topic:
Assorted Minor Bugs

Doctor Dread
Doctor Dread
Administrator
Rassol wrote:
I don't know is it a minor bug, but let it be posted here.

Symbols in massages in "Comms" are not displayed when you send a massage. I mean symbols like = * " and so on.


The Comms page strips out just about anything that isn't a letter or number, same thing happens with corporation and player names etc.. It's probably a little too strict for messages though. I really need to add some more common symbols to it
11/23/2016
Topic:
Give us Event Ideas!

Doctor Dread
Doctor Dread
Administrator
Rassol wrote:
The great thing is to make events that encourage players in combat interaction.
I.e. a transport ship with something valuable is lost in space and the owner will pay in some way for hauling it's cargo (which is big and can be hauled only by freighter) to his HQ. Every player get it's coordinates. It takes some time to transfer cargo. Meanwhile some raiders might attack this location, or other players can attack it while cargo is being loaded. Also players can intercept cargo on the way to HQ in attempt to get the reward by themselves.

Another concept is like ChaChaCharms wrote, player cooperation in PVE. Some sort of event that involves players in combat action against Raider/Aliens/Other forms of life etc. The point is to give reward to each participating player.

It also would be cool to make raiders attacks more powerfull and make raward for destroying their base in form of bounty payment or goods.



Those are great ideas, I do want to make it profitable to attack raiders, or even participate in cooperative events. I have to make some changes to the event system to link units to events. This is something I need to do for "quest" events anyway and I will hopefully be working on that this week.
11/23/2016
Topic:
Artifact deployment bug

Doctor Dread
Doctor Dread
Administrator
Zangorian wrote:
I wanted to thank my neighbor with my own little A5 Cybertronics AI Supervirus smile


I found the problem, None of the event driven artifacts, nanite swarm, geo booster etc., were handling a deployment from the ground as opposed to carried by the ship. And you get a pair of A5 cybertronics, thanks! =)
edited by DrDread on 11/23/2016
11/23/2016
Topic:
Artifact deployment bug

Doctor Dread
Doctor Dread
Administrator
ChaChaCharms wrote:
Along those lines, I have artifacts that were part of a fleet that was destroyed, the artifacts still show up on asset page but I receive error anytime I try click on them, they have no coordinates attached to them either.


This bug was found also, thanks for mentioning it. It was only when fleets/groups get wiped out. Product would go into limbo also.
11/23/2016
Topic:
grammatical error(updated)

Doctor Dread
Doctor Dread
Administrator
Freestylah wrote:


  • In viewscreen, under resources, top 10 areas ---> when you hover over the icon for Precious minerals "minerals" is misspelled as minerlas


  • under contracts, when a selling contract has been set and you go view the specific contract page ,3th item: TYPE OF TRADE ----------SELL TO ANOTHER CORPROATION
edited by Freestylah on 11/20/2016
edited by Freestylah on 11/20/2016
edited by Freestylah on 11/21/2016
edited by Freestylah on 11/22/2016

I think I got these corrected now
11/23/2016
Topic:
Assorted Minor Bugs

Doctor Dread
Doctor Dread
Administrator
Rassol wrote:
I don't know is it a minor bug, but let it be posted here.

Symbols in massages in "Comms" are not displayed when you send a massage. I mean symbols like = * " and so on.


A bunch more symbols were added, I think I forgot the " though.....
11/24/2016
Topic:
Assorted Minor Bugs

Doctor Dread
Doctor Dread
Administrator
Rassol wrote:
That's good, thank you.

Another one i believe...
http://baronsofthegalaxy.com/home_guide.aspx?section=combat
Military Upgrades table, lvl 4 - Unit Value, Upgrade Cost, Turns are 2x when they should be 4x.


The jump from level 4 to 5 goes from 8x to 10x is why it only takes 2x the turns . The jump from level 2 to 3 takes the unit size from 2x to 5x is why it costs like you're buying another 3 of them.

I'm going to change this level up table to be something smoother soon. Right now its goes
1,2,5,8,10,15,25,50,75,100

I want to change it to go

1,4,10,20,30,40,60,70,80,100




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