10/7/2016
Topic:
Building taking damage and marked as "in space"
Vulpex
|
Your military base thinks it can fly... non-spaceship units stranded in space take 1% damage per turn (this can happen when for instance you deploy fighters from a carrier).
How you managed to get your military base to take off though... I think that's something for Dread. |
4/6/2017
Topic:
Quick question about moving my HQ
Vulpex
|
cyb0rg wrote:
You have to liquidate EVERYTHING to move HQ and you lose 10% of your value. It is pretty much like you are starting over.
Just want to stress this is incorrect but I can see how people can get confused.
If you liquidate all of your assets (That's the liquidate option at the bottom of the Corp HQ page under the corporate tab) then yes you effectively sell everything (including units)
If however you just use the relocate option (at the top of the Corp HQ page) then you only move your HQ - all of your other assets remain in place. |
4/6/2017
Topic:
Production does not start after structure built
Vulpex
|
Doctor Dread wrote:
You don't want to use "Save Login" checkbox? It loges you in automaticaly, like on any screen you link to directly een days later. Otherwise the timeout is something like 20 minutes
Hah! I logon from so many different machines that no there is no way I am using the save login checkbox - though to be honest I don't have the time either to logon for more than 20 minutes usually. |
4/6/2017
Topic:
"Assasin" should be spelled "Assassin"
Vulpex
|
Good catch. |
4/6/2017
Topic:
Production Guide
Vulpex
|
It would be good if before launch the production guide was updated to include production in asteroids. |
4/6/2017
Topic:
About those asteroids....
Vulpex
|
Is it possible to build military structures in Asteroids or not?
i.e. place a few railguns to keep out the bad boys that sort of thing. |
4/6/2017
Topic:
Military contract
Vulpex
|
Actually not a bad idea. Would be only private contracts of course no point in telling some pirate that my gorgeous defense force is going to leave in twelve turns...
In practice this can already be done with recurring contracts for something ludicrous i.e. sell 1 unit of water for 100,000 every turn or something like that. |
4/6/2017
Topic:
Thoughts on Free vs Paid Player Advantage
Vulpex
|
Yeah getting a good setting or background can go a long way to explaining things. Founders are just really the old money of the empire, as more players join over time there will be others which reach and surpass the power of the founders but always new players should be streaming in to challenge everyone.
Muahahaha cant wait. |
4/6/2017
Topic:
Liquidation charged me 20% of my net worth, not 10
Vulpex
|
Have you setup your new HQ? IIRC you don't get the value of the old HQ in cash as you can setup a new HQ at no cost and at whatever level you had in the past. |
4/6/2017
Topic:
Battle Reports
Vulpex
|
Hmm... problem with the battle reports messages.
Currently been involved in a number of battles specifically the following battle IDs:
Battle ID 26, Turn 647 Battle ID 30, Turn 650 Battle ID 31, Turn 651 Battle ID 36, Turn 661
However, I have only received notifications of the battle reports for battle IDs 26 and 36 - is this how it's suppose to work? Can be a bit surprising to see that there have been extra unreported battles which were not accounted for or notified.
Cheers. |
4/6/2017
Topic:
Battle Reports
Vulpex
|
Hmm that could be right, no more battle reports but one more battle currently looks like this:
Battle ID 26, Turn 647 Battle ID 30, Turn 650 Battle ID 31, Turn 651 Battle ID 36, Turn 661 Battle ID 41, Turn 669
So in line with one message per ten turns (I did not receive an additional message for the additional battle) edited by Vulpex on 4/6/2017 |
4/6/2017
Topic:
Combat guide needs clarification
Vulpex
|
A couple of examples would be enough to make the charts more user friendly.
Like you said... lots of ships :p |
4/6/2017
Topic:
Gift Codes
Vulpex
|
Hmm... maybe you could create a new kind of "contributor" which simply starts with a boosted amount of cash in game even something like double credits sounds great but would have little impact after a month playing the game no? Remember this is most useful for bringing in players which will start playing the game as new right? |
4/6/2017
Topic:
New unit Order - Repair
Vulpex
|
ok so I was playing around with the guard order ...
I can set a unit to guard a location until it suffers a certain percentage damage - say 50%
I do this as an order so fine so great. But I don't want it just to stop guarding at that point, I would love for it to disengage and head back for repairs. The repair command wouldn't necessarily impact the repair speed of the unit but it would simply keep the unit static until repairs are completed to the required level (in increments of 10%) so you could have orders such as these:
Order 1 - Move to location that needs guarding Order 2 - Guard until you take 50% damage Order 3 - Move to secure base Order 4 - Repair till 100% Order 5 - Loop back to order 1
See what I did there? |
4/11/2017
Topic:
Food and population growth
Vulpex
|
I like this idea! Make them eat cake! I would also include cotton into this - the fact that a single textile requires cotton should not be decisive in this case especially as cotton is sooooo useful for the population overall. |
4/12/2017
Topic:
Corp HQ cost per turn cut in half
Vulpex
|
Might want to give intermediate rewards during the tutorial so that you don't get everything at the end - it does seem way too easy for a small starting corp to go under through no intrinsic fault of its own.
I like this change! |
4/14/2017
Topic:
Consecutive unit upgrade orders
Vulpex
|
Heyo there...
Well would be nice to be able to have consecutive upgrade orders for units - I can repeat just about any order I want - production, attack, movement whatever but I need to get in, login give a unit upgrade order and either wait around or wait till I login again for the unit to be able to upgrade again.
For units with an upgrade time of a day or more it doesn't matter that much but for units with relatively short upgrade times it's annoying to have to wait days and days for an upgrade... would be fair to all and useful to all if we could just tell a unit to upgrade three times and that was that.
But maybe this is just a problem for me as I can login normally only once a day (rarely a couple of times) |
4/14/2017
Topic:
Consecutive unit upgrade orders
Vulpex
|
Yum!!! Put it on that backburner list that the cat ran off with a few months back |
4/16/2017
Topic:
Well, that was fun....
Vulpex
|
The trick is to not work on your own - in an alliance protection can make a huge difference to being able to stand up to random AI.
There are a few other tricks (e.g. not all planets have the same level of AI activity - it's based on production or population I forget which) so it's possible but not for the faint of heart. |
4/16/2017
Topic:
Well, that was fun....
Vulpex
|
So what are you waiting for? This is a game of alliances and blood - if you look carefully the majority of the stronger corporations and driving fast to the establishment of strong networks because we know we cannot stand alone. What makes you think a low level corp would not be welcome? I'm quite sure you'll not stay low level forever.
Having said that yes - cities are indeed far safer than trying to work outside of them until you build up your social networks and military. I guess one ground rule here would be - don't build anything outside of a city that you cannot afford to lose until you can afford to defend it... |