5/10/2017
Topic:
Removing Bombers from a group of units
Doctor DreadAdministrator
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Surgicus wrote:
Hi,
I am not sure if I had posted this already, so perhaps here it is again: this concerns a situation in the previous Beta, I had several times created a group of several (4-10) bomber units. When removing the units from the group one by one, the first one always brought back the assets page although the removing worked. Removing the second up to the last bomber unit was flawless - the unit was removed then the general unit tab/page appeared without the removed unit shown in the group.
This said, removing a unit from a group is only possibly individually (one by one) so what would be helpful, because presently several units can be joined to a group at once through a single order, an order to perhaps disband an entire group or to remove several units through a single order would be very welcome - later in the game if using loads of military orders and dispatching, assigning grouping orders should be feasible in batches.
I hope this bug report and suggestion helps.
That is helpful, thanks you very much =)
Something might have changed recently that broke the group page and I have to take a look at it again. |
5/11/2017
Topic:
Dist. Center mass deletion and Order Phasing
Doctor DreadAdministrator
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FuriousGeorge wrote:
Hello Dread!
I hope you are well as we quickly approach the Dreaded Day (har). I did a search on the forum for these before posting in case I missed it, and try as I might I couldn't find anything so if it's been addressed or answered already just point me.
1. Would it be possible to add checkboxes next to the Distribution Center Buy/Sell contracts so you could delete multiple at a time instead of clicking them one by one, or is there a feature I'm missing?
2. Would it be possible to add a new Order for units, that would "Phase" older orders out. So lets say I add a set of orders loading it in, and then append those with another set of orders (Love that feature btw!!). The Phase order would remove a single or range of orders from the list, and itself so that the list isn't filled with 20+ orders, with only the last 5 looping. So you could put it just before a loop order, it would run, remove specified order(s) and then continue to the loop.
(EDIT) 3. Has Production Cycles for structures already been discussed? I seem to remember something on it but I wanted to ask about being able to cycle from one product to another on alternating turns. The same as a loop order would work for individual units. If this is purposefully set to one and done so that it doesn't become too automated I totally get it. Have to keep people busy and managing their empire!
Thanks again, loving the game! edited by FuriousGeorge on 5/11/2017
Auto cycling different products is the first I've heard of it. Seems a little tricky but doable. a list of product types and turns to cycle. But its tricky to sell that with your transports unless you can make them automatically change their product type also or if they are simply transferring ANY product and selling EVERYTHING at their destination.
The phase order, A checkbox that make the order delete itself after completion "Delete on complete" would be perfect. You can set the first few orders before your Loop to delete themselves once they ran once.
Delete all 10 dist center BuySells? Sure, a Clear all button? the checkboxes thing is a pain, there's only 10 of them man =) |
5/12/2017
Topic:
Fragile Populations
Doctor DreadAdministrator
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In a sneak update days ago. Population loss from attacks is 1/10nth what it used to be. Its 10% of the total Power used in the fighting that turn. |
5/12/2017
Topic:
Cancel Upgrade
Doctor DreadAdministrator
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Upgrading in hangars and then stalling it at the last turn if it would make it not fit is just a little tricky and I haven't gotten to it yet is all. |
5/12/2017
Topic:
We are going live on Saturday May 13th!
Doctor DreadAdministrator
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The game will be disabled sometime on the May 13th, 2017 in the afternoon PAC to reset the game. An email will go out to everyone when the game is launched. |
5/13/2017
Topic:
Net Worth of Products?
Doctor DreadAdministrator
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When it comes to most things, yes product value is based on 100% demand. On net worth I think. When it comes to salvaging a stack its the average demand of the planet its on but then cut to 25% of that value |
5/13/2017
Topic:
Game Disabled While We Reset Everything
Doctor DreadAdministrator
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The game is disabled while e are resetting the game and testing a couple of things.Hopefully the game will be up within the hour for the live launch! |
5/13/2017
Topic:
Game is Now Launched Live!
Doctor DreadAdministrator
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The game is Launched Live! Hopefully no problems =)
If you have a Founding bonus or Payment made, it should be applied as you create your corporation. It is displayed in your Profile as a transaction. If for whatever reason it doesn't apply. It should be in your profile with a button to apply it.
Any problems please let me know immediately at drdread@baronsofthegalaxy.com and also this post. I will eb watching it during the day.
Have fun =) |
5/13/2017
Topic:
Game is Now Launched Live!
Doctor DreadAdministrator
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There was a problem for 5 minutes. It was still bouncing players off of disabled game message. should be ok now. |
5/13/2017
Topic:
Water
Doctor DreadAdministrator
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You know what, this might be a bug when we made the resources like water affect the population 10x more than normal. No one notices this BEFORE a live launch eh? =)
I'll have to look it tonight or tomorrow. It might go back down to normal |
5/13/2017
Topic:
Database Failed
Doctor DreadAdministrator
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Has this corrected itself yet?
Try killing the browser and go back in. Something changed in the code, I was messing with the pages to fix the disabled game page problem and it might be caching. edited by DrDread on 5/13/2017 |
5/13/2017
Topic:
Water
Doctor DreadAdministrator
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Hutton wrote:
This was a bug? My whole opening business plan was based on it.
I'm going to look at making food and water still affect population much stronger, but what I changed affected the volume also which was not what I intended. I just can't do it in 5 minutes. Making food 5x volume will make it so earth couldn't even supply itself. |
5/13/2017
Topic:
Food and population growth
Doctor DreadAdministrator
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This change got reversed temporarily because it was affecting the volume also, not something we wanted.. I need to code it different and I don't want to change anything major on launch weekend |
5/13/2017
Topic:
Tutorial
Doctor DreadAdministrator
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Zip444 wrote:
Corp Gimli Step 8 did not work, I did not get the 150K and the upgrade is taking 10 turns instead of 1
How did you clear step 8 then? Or did it just not give you the money or reduced time? |
5/13/2017
Topic:
Couple of tutorial bugs
Doctor DreadAdministrator
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Corrected |
5/14/2017
Topic:
Mine upgrade problem
Doctor DreadAdministrator
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davegwyther wrote:
Ah yes, thank you, that is it! Just a suggestion to the developer, if there could be a message/note/something could flag up to say this that would be good. Thanks.
I think it might be in the structures Display Logs, but that's not obvious. I was looking for a way to display ALL your structure or units logs in one place under comms somewhere, so you can easily see problems anywhere in your corp. Perhaps another big tab under Private and Local messages |
5/14/2017
Topic:
Tutorial
Doctor DreadAdministrator
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Vulpex wrote:
I think i can replicate the problem Zip444 had.
I started to upgrade a facility before receiving the cash from step 8 - hey I needed to get some sleep last night.
I came back to the following:
1) My facility had upgraded 2) Step 8 had been cleared (after 10 turns of upgrade) 3) I had now received the money 4) The next upgrade on my facility only took one turn.
So... quirky yes, but you do get all of the bonuses and advantages of step 8 even if you've upgraded a facility before.
Are you saying you started upgrading your structure before the tutorial got to the point where it tells you to upgrade your structure? That would make sense, it only reduces the turns to 1 if you're upgrading when the tutorial stage is at that certain point. . Before the money boosts in tutorial you couldn't pull that off easily. The tutorial is going to have to reduce your current upgrade to the current turn if its already upgrading. |
5/14/2017
Topic:
Sell Everything option
Doctor DreadAdministrator
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fleeting wrote:
When using transported to pickup stuff, their is an option to pickup everything and in quantity all. When you sell there is no sell everything option, it does have quantity all.
Some players have said distribution centers, as a new player, wouldnt it be wise to have a simple sell everything as well?
Its something that needs to be implemented. Probably will be soon. |
5/14/2017
Topic:
Elections - not participating
Doctor DreadAdministrator
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The election events show up 100 turns before the actual election as a warning. The elections will trigger on turn 200 and you will get notified.and everyone who is paid will be able to vote. |
5/14/2017
Topic:
Buying problem?
Doctor DreadAdministrator
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Hes right 500qty * 750 value * 2 (buying) value = 750k |