6/13/2016
Topic:
Where did you hear about Barons of the Galaxy?
Jazzek
|
I play another fairly similar browser game, Imperium Nova. A few people posted about this on one of the forums there so thought I'd check it out. |
6/14/2016
Topic:
Transports wasting turns
Jazzek
|
Currently if a transport has a list of commands, but can't process one (or more) it will use a turn to do nothing. For example when I was setting up a new system my truck was set to pickup 3 different resources, move them, then sell them. On the first turn it processed the 1st pickup, which filled it up. The next few turns it just sat there, one turn for each pickup order it should have just skipped because it was already full. When it got to the selling it did the same thing, sold the first lot of products, then 1 turn for each other product in the list (which it didn't have at the time).
Is it possible to make it skip several buy/pickup/dropoff/sell orders at a time if the truck is already full or products aren't there? It feels very wasteful that they just sit there for 2 extra turns processing pickup orders etc when it's already full or doesn't have the products listed to sell/dropoff. |
6/15/2016
Topic:
Transports wasting turns
Jazzek
|
Maybe slightly specified 'pick up all' so you can set pick up all resources & leave any units/acp's there so they don't get picked up by mistake. |
6/16/2016
Topic:
Min 3 letters.
Jazzek
|
it deletes your ampersands from quick replies in the comms too. Just sent a message then it popped out making hardly any sense, because I use the symbol most of the time instead of writing and. |
6/18/2016
Topic:
Battle Messages
Jazzek
|
Could the message you get have a link to the actual battle so you can just click once instead of having to go through all the menus?
Edit: Or just have the battle message in the pm edited by Jazzek on 6/18/2016 |
6/19/2016
Topic:
The Alpha Test v3 reporting thread
Jazzek
|
selling appears to be broken. My transport has been stuck trying to sell something for a few turns now. Same number of the resource in his cargo bay every turn.
Edit: Only thing I did to change him was remove the loop order at the end. It still had the little green arrow on the 'sell' order, but i've gone into that order and re-checked the 'set as active' box in case it got set to inactive. edited by Jazzek on 6/19/2016
New Edit: Never mind, game is stuck on turn 1763. Posted in server status thread. edited by Jazzek on 6/19/2016 |
6/19/2016
Topic:
Game Server Status
Jazzek
|
Game stuck on turn 1763 |
6/20/2016
Topic:
ACP deployable defences
Jazzek
|
Currently the only way to deploy defences on outlying structures seems to be to build a military base then level it up so you can build the defences you want. It would be great if your military base could create ACPs for defensive structures. |
6/20/2016
Topic:
The Alpha Test v3 reporting thread
Jazzek
|
That's not just you, my military constructions were cancelled as well. Including one that was almost finished :-( |
6/20/2016
Topic:
ACP deployable defences
Jazzek
|
What do you think of the idea of splitting the construction time? So ACPs take less time to build at your hq but have construction time when they're set up. That way you could still deploy your defences without having to build & upgrade a military base, but you still wouldn't be able to drop them quickly. |
6/20/2016
Topic:
Dynamic cost display
Jazzek
|
Would it be possible to have the build cost/turns/cost per turn that is shown in construction relevant to the level of the upgrade it will be produced at?
for example if I want to build a rail gun at level 4 it shows 32 turns, 250k, 125 per turn, but in reality it's 204 turns, 2 mil, and something or other more per turn. |
6/21/2016
Topic:
Implementing character dynasties
Jazzek
|
One of the main benefits of having dynasty members is they are a great tool to RP with. On Imperium Nova one of my characters is 'of unsound mind' and happens to also be the regent of the empire. He hosted a war crimes tribunal after a civil war between the emperor & people who thought he was a usurper. Everyone was required to either enter the security checkpoint naked & be provided robes, or submit to a full body search... for security reasons. You can rp your dynasty members with all sorts of personality traits, people or things they particularly like or dislike, have internal arguments between them etc.
It adds a lot of possibilities for RP aside from the regular make money, kill other people thing. |
6/21/2016
Topic:
buy/sell pricing
Jazzek
|
It appears that the price listed in demand is only for when you're selling the item & there is no way to see what the price is when you want to buy. I bought 1,399 units for 106,324 credits; 76 credits each, however the listed demand price is 41. Am I missing something that will show you the price to buy, or is it a bug, or is the buy price just some random amount higher than what the demand price is? |
6/24/2016
Topic:
The Alpha Test v3 reporting thread
Jazzek
|
Attempting to pick up an ACP with my scout ship, it seems to be unable to pick it up & I don't know why. There are a few ACPs there and it's set to pick 1 up if that affects anything. |
6/25/2016
Topic:
The Alpha Test v3 reporting thread
Jazzek
|
I worked out the problem... ACPs take up 100 units of space, which isn't mentioned anywhere & probably should be. Scout ship only holds 50 at the moment. |
6/26/2016
Topic:
The Alpha Test v3 reporting thread
Jazzek
|
Not sure if this is a bug or intended, but business & housing structures aren't in the list of purchasable products but they have a demand/volume etc. Edit: Neither are nightclubs edited by Jazzek on 6/26/2016 |
6/27/2016
Topic:
The Alpha Test v3 reporting thread
Jazzek
|
oh, that was me that posted the last one. Didn't realise I wasn't logged in. Current/Max seems more standard than Max/Current |
6/27/2016
Topic:
Spawning new cities
Jazzek
|
Nova posted in game that you need to have 500 production in one place to spawn a new city. How long does it take? I've had 900 production in the one place for a couple of turns but no city has spawned. |
6/27/2016
Topic:
Spawning new cities
Jazzek
|
This is in the Odegard system. I'm seeing how possible it is to get a city up and running by yourself. If the sum production needs to be 500 then me having 900 should be plenty enough to spawn it. |
6/27/2016
Topic:
Spawning new cities
Jazzek
|
I haven't been able to spawn it yet. Does it have to be 500 production for a certain period of time, or does it not work if all the production is by 1 person? Also, I was planning on doing trips between my city and yours, trading what I have in excess for what you guys have in excess so we can both grow. Noticed you guys don't have any meats, so I'll be sending all my excess your way. |