THE OBSIDIAN CHURCH

all messages by user

4/26/2017
Topic:
Missing (A1) Geotechnical...

John
John
That is bizzare, I haven't deployed any yet. And the system wide one was WELL OVER 100 turns ago. (It was 4-5 days ago.) And there hasn't been any geobooster announcement since then.

You may want to check the code that announces when geoboosters are used.
4/26/2017
Topic:
Missing (A1) Geotechnical...

John
John
Uh oh... It's worse than a missing announcement, the event log says "I" deployed a geotechnical previously. I did not, I've only ever had this single one produced and used in my transport.

Seems you've got bigger issues, my geo is being used to boost but not consuming it.

To help you track this bug down, I first tried to deploy the A1 geotechnical out of my warp freighter above the city, when I saw it wasn't consumed I tried unloading it then deploying it, then finally loading it into the transport to try and deploy it. It's possible the bug was from deploying it via warp freighter?
edited by Valhalla on 4/26/2017
4/28/2017
Topic:
Prepare to be enslaved

John
John
Now I wish we could "produce" and sell slaves in-game.
4/29/2017
Topic:
Missing (A1) Geotechnical...

John
John
Sorry for the late reply, I was unable to reproduce it, I did it exactly how I did it last time but in houston this time and it consumed it this time. I have no idea how I bugged it the first time. The only thing I can think of was that I somehow had a stack of two of them instead of just one in my transport. Given how insane my research output is and how little is needed to make a A1, it's possible.
4/29/2017
Topic:
Prepare to be enslaved

John
John
Oh Hutton, I like the way you think. Enslave an entire planet's population for profit.
4/30/2017
Topic:
High Tier Product values have been increased

John
John
Woot, building churches just became viable income for me, I really disliked that services were the same profit as end products, except they were a logistical nightmare to produce and sell because they auto-sell where they are produced, unlike end products which you can make in one single locations then sell them anywhere.

Good changes all-around. smile
4/30/2017
Topic:
Restaurant

John
John
Vulpex, why is your post neon green? I can barely read it.
4/30/2017
Topic:
Open a new page? (Not about:blank)

John
John
3-4 tabs, same as you I guess. I'd use more, but the 10m ticks tend to screw up tabs (The settings at least) upon reloading them.
4/30/2017
Topic:
Restaurant

John
John
Doctor Dread wrote:
Valhalla wrote:
Vulpex, why is your post neon green? I can barely read it.



I think that happens when you quote or reply to one, I'm not sure. but annoying color.


Testing that hypothesis. Nope.

I'm convinced he's a witch, and we should burn him.
edited by Valhalla on 4/30/2017
5/2/2017
Topic:
We are going live on Saturday May 13th!

John
John
Gah, going to be traveling home from vacation that day, so guess I'm getting a late start. But at least it's not mid-vacation. :P
5/12/2017
Topic:
Production Spreadsheet

John
John
Nicely done. smile
5/12/2017
Topic:
Do the planets move?

John
John
They don't move. As Rad stated, it would screw up bookmarks and moving orders if they did.
5/14/2017
Topic:
Water

John
John
Hutton wrote:
This was a bug? My whole opening business plan was based on it.


Know the feeling, I too was focused on water/meat/crops for live, but guess I'm going to redirect my efforts to illegal goods now. (I'll keep the water/food still as it'll still be great for city growth once Dread fixes it.)
5/14/2017
Topic:
Interception?

John
John
Done it as well, royal pain in the butt to do successfully. I found the best method was to watch for recurring patterns, a unit moving from one location to another back and forth makes the same stops due to the speed. Also you can "shotgun" it if you want to raid an entire shipping lane. This is done by laying forces along the entire route between two locations. (This of course leaves YOU very vulnerable to retaliation by spreading your forces thin, which means you may be attacked, or you'll lose an attack against a defended transport.)
5/15/2017
Topic:
Serious bug regarding end products production.

John
John
I don't know if this applies to ALL end products or just one bugged end porduct, but hardcore narcotics are currently seriously bugged if trying to produce less than 100% per turn.

Currently I am using my HQ to produce them at 50% (aka 50 per turn) which should be half cost from 100. However it is currently consumming the same resources as if I had 100 per turn, and still only giving 50 per turn. I'm seeing if just the 50% is broken or if every one of them except 100% is totally broken currently.
5/15/2017
Topic:
Serious bug regarding end products production.

John
John
Can now confirm all % except 100% are completely broken/bugged, at least with the HQ producing end products, I was wondering how I was losing money the past 6 turns, chalk it up to another bug.
edited by Valhalla on 5/15/2017
5/19/2017
Topic:
Moon Charter - Research Centers

John
John
Wait... we can't trade structures? Well crap, I may have dismantle my base structures there afterall then. upset
5/19/2017
Topic:
Moon Charter - Research Centers

John
John
Nevermind, I just checked, you CAN trade military structures, just not economic ones.
5/20/2017
Topic:
Related to the Moon Charter - Reparations

John
John
(0_o) Free Xeno raptors??? How the hell did we go from mortal enemies to best of buddies in a day??? If your trying to butter me up, it's working.

Come on... whats the catch? You wanting a lower price for the moon base structures or something? By the way, I have a carrier producing, so I'll be able to just move the troops there back to earth once it's done, no need for scrapping/selling/jihading them. Just the structures will remain to be worked out.
edited by Valhalla on 5/20/2017
5/20/2017
Topic:
Moon Charter - Research Centers

John
John
It wouldn't imbalance anything, you can already make a dozen alt accounts and farm ACPs for days, most top players are doing it, some to insane levels. (I really think alt accounts should be against the rules, not that it would stop the use of them or anything, but it'd be easy to spot alt trading via contracts.)




Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software