6/4/2017
Topic:
Balance Suggestion: Research at HQ
ChaChaCharms
|
If anything an additional site or 2 would be more than sufficient.... the issue is you would have the same people getting the research done due to the high impact they have in the game. People will fight for them and part of the point of the game is to fight for resources or politically decide how to handle the overcrowding |
6/7/2017
Topic:
Longer names for ships/units/facilities
ChaChaCharms
|
*nonchalantly scrolls through names for your penis.... begins to change ship names* |
6/7/2017
Topic:
New Building - Packaging Plant
ChaChaCharms
|
Basically you are creating a group of products instead of a group of units in the asset tab. |
6/23/2017
Topic:
Raiding
ChaChaCharms
|
Allow the raiding of artifacts.. if people do not adequately defend them they should think twice before driving up OC. Also, can raiding instead of destroying the enemy units simply damage them?
This would increase the PvP without necessarily hindering people with reparations and destroying units. |
6/23/2017
Topic:
Raiding
ChaChaCharms
|
Could add an effect for a ship to increase raid results and fortifications decrease gains? |
6/23/2017
Topic:
Raiding
ChaChaCharms
|
Is it possible to set up the raiding mechanic to simply look at the power levels and pros and cons of each ship to determine if it breaks the blockade... basically I'd like to see the raider not be penalized with reparations when he osnsinply going after resources that are not defended.. |
8/23/2017
Topic:
Spaceport
ChaChaCharms
|
I love this idea |
12/30/2017
Topic:
Making some fundamental changes to the products
ChaChaCharms
|
As long as my logistics cap can increase when you do this I can live with it and make it work. These caps are killing my sustainable profits |
2/26/2018
Topic:
Military upkeep costs, idle, waiting, guard mode
ChaChaCharms
|
I love this and hope we can find some common ground with dread on implementing some or all of these QoL improvements and more strategic gameplay. |
3/25/2018
Topic:
Violation by Sore Cogs & Dragons Gear
ChaChaCharms
|
Basically this is what cogs did. He in no way tried to hide it. Simply tried to increase the role play aspects of the game. And also point out that some people need to invest more in military.. granted I'd like to see corps pay other corps to attack someone. Call it a mafia, a bounty hunter service... or simply your friendly neighborhood enforcer lol |
3/26/2018
Topic:
Violation by Sore Cogs & Dragons Gear
ChaChaCharms
|
Glad to hear you are resting. There actually has been some RP going on... dragons has taken over sore cogs. Safehold has found a new religion... ummm the weekend happened so there is generally a bit of drop in activity so there's that.. |
3/26/2018
Topic:
Violation by Sore Cogs & Dragons Gear
ChaChaCharms
|
Well considering his rp was not received well it makes sense that it stopped. People do a thing called traveling for work as well, sorry that it does not fit your timetable |
3/28/2018
Topic:
Raiding
ChaChaCharms
|
Can we get a mechanic to raid for credits from a target corporation? |
3/30/2018
Topic:
Raiding
ChaChaCharms
|
I know.. I have thought about it a bit... maybe have a certain ship that steals credits.. I would say it's needed to be from the HQ. The ship can only steal x amount and you have to keep it defended for x amount of turns to steal anything. During that time the corp can call for aid to destroy the ship and units defending it or they lose x amount of credits.
This could really be another thing that corps would have to govern. Similarly to your current concern of big corps feeding of little, a large corp could still just sit and raid products from a smaller corp but we don't due to several reasons. |
4/5/2018
Topic:
Kaiju Upgrade
ChaChaCharms
|
I think the difficulty needs to be increased as well as the bounty for them. For the one real threat that goes after cities they should make players worried and should have a high value reward |
4/9/2018
Topic:
"Wings" of ships
ChaChaCharms
|
I see no reason these were added. Special ships should compete with special ships. Not suped up stock ships that anyone can get. The elite ships are in their own class because of the requirements and costs associated with acquiring them.. I really don't see any value added here. |
4/17/2018
Topic:
Not grasping some concepts
ChaChaCharms
|
You can produce any component you have the materials for. It is cheaper to either buy the material from another corp through the contracts page (you must have a lvl 2 HQ for this), or to harvest them from the resource node. You then would use the production tab under the guide to determine what resources you need to produce the component, and then what components you need to produce the end product. If you choose to buy components or raw materials from a city you will be paying double the demand value. So if the the demand % of a raw material was 100%, you would be paying 200% for the product. You can potentially make money off of being a day trader, buy products with a relative low demand, and than sell them to cities with a high demand. The word of caution is every time you pruchase the max volume the city requires of that product, the demand % increases by 1%. |
4/17/2018
Topic:
Not grasping some concepts
ChaChaCharms
|
What are you looking to produce and I can give you more pointers on what you'd need to do |
4/17/2018
Topic:
Where did you hear about Barons of the Galaxy?
ChaChaCharms
|
Happy to see some new players trying it out. A lot of us want this game to succeed so simply reach out of you have questions |
4/17/2018
Topic:
How does one actually apply to join a Guild?
ChaChaCharms
|
See there is your problem you tried contacting epoch.. lol, jk guys. Anyhow the key thing is for you to grow, you do not need a guild for that. A lot of us want young corps to grow and will help out regardless of affiliation. Just focus on growing |