2/1/2017
Topic:
Fleet with error
ChaChaCharms
|
Doctor Dread wrote:
ChaChaCharms wrote:
I know i did a mass upgrade while they were traveling, but they were already in the hangar, wonder if maybe it kicked them out due to the mass upgrade.. will try to duplicate it when i have some time
That's sounds like suspect #1 =) You shouldn't be able to upgrade while in hangar because you can exceed the hangar space. That might be what happened.
On one side I really would like you to be able to upgrade while in a hangar but it would be difficult to warn you of this happening, exceeding hangar capacity..
The hangar units were not being upgraded though, the carriers were. So, not entirely sure if it was main cause or not |
2/24/2017
Topic:
Tweaking how Paid Accounts and Sol will work
ChaChaCharms
|
This will certainly increase the competition to be emperor of earth.. imagine all that income sitting there with so many accounts stuck on the planet. I look forward to the reset simply to have a totally fresh take on things. The changes to the other planets in Sol are a fantastic idea! |
2/24/2017
Topic:
Inconsistent results from Pickup *Everything*
ChaChaCharms
|
A way I got around this was to check the volume at the city I was buying from and set my unit to pick up 'x' amount less than total volume to ensure a steady mechanic. |
3/1/2017
Topic:
Hangar Units randomly ejected in space
ChaChaCharms
|
heh.. from my experience, that has got to be some expensive military upkeep... oh if I hadn't liquidated we could have had a heck of a space battle... |
3/27/2017
Topic:
Combat Criticals
ChaChaCharms
|
If only we can invest in groups like this, then when they do attack we get a share of the loot ... Imagine being Star Lord of Sol and a high ranking member/investor in the Dark Star Group
That may be a conflict of interest though. edited by ChaChaCharms on 3/27/2017 |
3/29/2017
Topic:
Beta Test Reset is coming in April 2017
ChaChaCharms
|
Will we have a full list of items currently in the process of being integrated vs items that have been scrapped? Such as units will have upkeep halved when no order is given, jumpgates/highways to other systems, etc? |
3/29/2017
Topic:
Beta Test Reset is coming in April 2017
ChaChaCharms
|
Thanks! Looking forward to a fresh start.. with all the changes being implemented I didn't really have enough time to restructure my corp from my initial blueprint. Hope to be able to help out this time around |
4/5/2017
Topic:
Thoughts on Free vs Paid Player Advantage
ChaChaCharms
|
Below is a copy of a disucssion on the in-game message board that I would like to post here for future reference on this debate:
-From a Concerned Free Account Player: Last thing I can contribute is at least giving you guys looped orders that may help create a few low demand resource materials. Sorry guys but look at things and you will see. The "Barons of the Galaxy" have already been decided by their contributions to the Kick starter, or accelerated start.. I am not into pay to play games or having to join one of the "founding" players cliques to be able to us normal features of the game.. The few that are left to free players.- Maybe you think I too am just a troll but hey the dice are already loaded here. Good luck guys hope you can find enjoyment with out having to buy an accelerated start.
My Response: I am quite confused here. There are a number of free players that are doing well. The real only advantage a player has with founding/accelerated start is simply that we can build more things without waiting for the money.
At least at the very beginning it is only natural for a paid player to be on top or in the top, they paid for a boosted start and have the extra cushion to avoid going in the red. There are plenty of opportunities for free accounts to play. I have thought about making another account simply to do something on this game while I am waiting the turns for my buildings and units, but so far have not done so.
You may just have the wrong outlook for the game, it isnt about who is the strongest or wealthiest player, the goal in a lot of the founding players is to create a successful market where players can be successful.. Once the market is established - then can come the time of aggressive diplomacy if it is needed. The big reason for military in this game (in my opinion) is not to attack other players, but to combat the hostile NPC that will be coming to Earth at some point. They have already visited other planets; we just do not have any players on those planets to be affected.
Finally a free player has a lot to offer to the community. Yes they do not get votes at the moment, but this may change depending on future discussions with the dev. The issue is finding incentives for people TO pay to play.. but keep it from a pay to WIN mindset.
I feel a natural barrier to this is the turns it takes to get anything done... Consider Machina Morituri, he started with 5 billion credits due to his founder status, but is he dominating the game right now - NO.. (no offense mate). Sure he could build monoliths and level them up and destroy anyone and anything, but that will take thousands of turns due to upgrading the shipyard and then building the monolith and finally upgrading them.. By that point the markets will be operating at a greater capacity, populations will be up, there will be no need to worry about him due to the war reparations mechanic that the dev put in place. He would be punished severely. Not only this - but the upkeep required for these game destroying fleets is astronomical, 1 lvl 10 monolith was around 250k if I recall and they may have been with a 50 percent reduction in upkeep artifact..
-TLDR- The point is the paid players want the game to succeed.. yes we want to do well..but we do not get to that point by destroying the market. |
4/5/2017
Topic:
Thoughts on Free vs Paid Player Advantage
ChaChaCharms
|
Heh the thought sure did cross my mind, or make us not get our moneys for 3 months and then we really wreak havoc on the population lol |
4/6/2017
Topic:
City Leader?
ChaChaCharms
|
With higher stake elections I have started to voice my goals for the position. I feel that in order to be elected you have to do this instead of sit back, say nothing, and then just vote for yourself. |
4/7/2017
Topic:
City Leader?
ChaChaCharms
|
Personally I feel that not only industrial power but military power should play a role in elections.. It is reckless for people to elect an official who cannot defend the constituents of his or her territory. Moons affecting elections would be awesome, also the ability for a moon to deploy weapons that can bombard planet-based defenses? |
4/7/2017
Topic:
Military contract
ChaChaCharms
|
I like it! |
4/12/2017
Topic:
Corp HQ cost per turn cut in half
ChaChaCharms
|
You better get a big ham sandwich for this Doc. |
4/27/2017
Topic:
Nice Colours!!!
ChaChaCharms
|
this makes mobile navigation possible!!!! I believe this has made my day |
5/18/2017
Topic:
Research Points and Liquidation
ChaChaCharms
|
Shouldn't your research points reset when you liquidate? It'd only make sense for this since you are starting everything else over too.. |
5/19/2017
Topic:
Research Points and Liquidation
ChaChaCharms
|
Lol I don't think you misunderstand what liquidate means... you lose take 90% of your networth and start over.. you lose 100s of turns of work and effort. This is no quick exploitable feature. |
5/19/2017
Topic:
Moon Charter - Defenses
ChaChaCharms
|
So the Person who defends the moon for everyone doesn't get to research and has to foot the bill for all the defense? |
5/20/2017
Topic:
Related to the Moon Charter - Reparations
ChaChaCharms
|
Wait no jihad? *sadly walks back to the corner* |
5/29/2017
Topic:
Corporate CEO/Hero Unit
ChaChaCharms
|
Was going through and naming some units and what not when the thought hit me..
What if we each had a special unit that was considered the CEO of the company, basically a hero, that can buff different things similar to the way the HQ buffs your production.. it scales with your HQ level and can be captured and held for ransom or it can be killed in combat which forces your company as a whole to run on reduced incomes or higher costs for upkeep and productions for a set amount of turns.
The buffs can be selected like the HQ research page but it can buff military units it share a space with, decrease turns needed for construction or upgrading, or it could benefit the production side of things...
I'm not sure the needed coding or programming but I thought it could add some additional goals... not sure if it'd be fair to consider it as a paid account only since the mechanic would be dependent on you subscribing every month |
6/4/2017
Topic:
Initiative Core Worlds City Charter (ICWCC)
ChaChaCharms
|
So that's a firm "no" to a freighter accompanied by 5 carriers and a Dreadnought? |